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  #1  
Old May 12th, 2004, 02:56 AM

Cheezeninja Cheezeninja is offline
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Default Re: Modding question about national hero\'s

well i learned the answer to one of my own questions. If you use #clear it does get rid of the pans ability to summon maenids, however you can simply not use #clear and write over most of the stats, and still get the maenids or whatever you replaced maenids with. Is there a way to selectivly get rid of a ability without using #clear? like... to get rid of the pans ability to recuperate say.

Also... is there any way to get .tga's of the units already in the game? It would be a whole lot easier to make new unit pic's if i could just modify existing ones.
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  #2  
Old May 12th, 2004, 05:30 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Modding question about national hero\'s

Quote:
Originally posted by Cheezeninja:
Also... is there any way to get .tga's of the units already in the game? It would be a whole lot easier to make new unit pic's if i could just modify existing ones.
That gets asked often. There are tricks for getting them by screen capture (turning graphics down, opaque up, use the Allunits game so they are all available to you, view them, hit Print Screen then open your paint program and paste them in.

I do know of one person at least who is working on a complete catalog of unit images
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Old May 12th, 2004, 11:17 AM

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Default Re: Modding question about national hero\'s

AFAIK you cannot mod the "link" between a nation/theme and its heroes unit id.

*But* you can use the heroes "slot" to change them to whatever you wish, as proposed with #clear etc..

So in the end you can change them completely, but the number of nation heroes can't change.
Is that clear and does it answer your question ?

BTW it's the same thing for thematic or site-produced units (capitol units for example) : themes and sites produce given unit ids, but you can change the units.
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Old May 13th, 2004, 04:25 PM

Cheezeninja Cheezeninja is offline
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Default Re: Modding question about national hero\'s

ahh... well if/when a catalog of all unit .tga's appears i would be very much interested in seeing it.

still wondering if there is a way to specifically delete abilities. I'm currently working on a mod where i want to keep the pans ability to call maenids (or at least that interaction between unit #'s) but i dont want my pan unit to have recuperation. is there a command to specifically delete recuperation?
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