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  #1  
Old June 16th, 2004, 02:30 AM
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Default Re: Unit Names, IDs, and Graphics Available

Nice idea, Gandalf, but no, not for the build-in units. That's because the only image mod commands refer to .TGA file names, and not unit numbers. If we could do that, then there would be little need for this.

That is, one thing IW could provide which would solve all of this would be if we had a mod command to use the images from an existing unit, by unit number.

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Old June 16th, 2004, 02:38 AM
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Default Re: Unit Names, IDs, and Graphics Available

Quote:
Originally posted by Zen:
What settings are you looking for? Just Pixel size, or do you need resolution? If you use the largest pixel size availiable. 64x64 was it?
...
I think he meant settings for his own routine which automated taking the screenshots. The ones he did resulted in higher resolution that the format needed for the images.

Considering that a 3D algorithm is at work on the images, with varying distances, I don't think it will be possible to use the battlefield view to get the images the right size. It might be possible to use the unit character sheet view, and/or the pretender view, to get a flatter Version of the image.

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  #3  
Old June 16th, 2004, 03:12 AM

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Default Re: Unit Names, IDs, and Graphics Available

After speaking with him this is the best alternative. Unfortunately people will have to find out how to resize and crop their images down to the game parameters. Which if you are like me and Gimp, takes a long drawn out proceedure to shrink down the image.
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Old June 16th, 2004, 03:20 AM
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Default Re: Unit Names, IDs, and Graphics Available

All the images were captured from the unit detail screen. That seemed to be the way to get the cleanest and most detail out of them.

They are like 200x250 pixels. So they need to be sized down signifantly.

I think it is easier to edit them at this size though. Once you have finished modify the image you just need to get a clean alpha by selecting the black, crop the image to a square dimension, size it down, reapply the black, add a shadow (purple grid or something), and save your image.
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Old June 16th, 2004, 03:25 AM
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Default Re: Unit Names, IDs, and Graphics Available

I think we would get alot more people trying out modding if we had a collection at 64x64. I agree they wouldnt be the best but Id still like to have access to such a collection.

[ June 16, 2004, 02:40: Message edited by: Gandalf Parker ]
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Old June 16th, 2004, 04:19 AM
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Default Re: Unit Names, IDs, and Graphics Available

Fair enough...

How do these work?
http://home.earthlink.net/~adamschro...nits_64x64.zip
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Old June 16th, 2004, 06:32 AM
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Default Re: Unit Names, IDs, and Graphics Available

Great! Thanks.
If anyone wants to browse abit, or just snag one particular image, here they are
http://www.dom2minions.com/~minion/icons/
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