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  #1  
Old May 23rd, 2004, 02:25 AM

Norfleet Norfleet is offline
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Default Re: C\'Tis Desert Tombs -- 200 pts?

Quote:
Originally posted by PrinzMegaherz:
Is there any reason (storywise) why DT kills its inhabitants? As far as I can see, the Sauroliches start to reawaken the kings of old to defend C'tis against the Ermorian hordes... pretty useless if C'tis dies out in the process, or do I get this wrong?
Maybe the Sauromancers are about to make the same mistake Ermor did. It did say something about their behavior changing, after all.

[ May 23, 2004, 01:26: Message edited by: Norfleet ]
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  #2  
Old May 23rd, 2004, 03:55 AM
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Default Re: C\'Tis Desert Tombs -- 200 pts?

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  #3  
Old May 23rd, 2004, 04:47 AM
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Default Re: C\'Tis Desert Tombs -- 200 pts?

Quote:
Originally posted by PrinzMegaherz:

Is there any reason (storywise) why DT kills its inhabitants? As far as I can see, the Sauroliches start to reawaken the kings of old to defend C'tis against the Ermorian hordes... pretty useless if C'tis dies out in the process, or do I get this wrong?
Think of Ctis in the terms of ancient Egyptian mythology. We can imagine Ctis has a complicated cosmology of parity in the life/death cycle, unlike in SG/Ashen Ermor where death is malevolent and forced by an externality upon an unwilling populace.

Desert Tombs Ctis is akin to a kind of 'Rapture Ready' philosophy, where the inhabitants are quite willing to pass into death so as to rise again in the final struggle vs. true evil. Or something.

[ May 23, 2004, 03:48: Message edited by: SelfishGene ]
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  #4  
Old May 23rd, 2004, 08:45 PM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: C\'Tis Desert Tombs -- 200 pts?

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Think of Ctis in the terms of ancient Egyptian mythology. We can imagine Ctis has a complicated cosmology of parity in the life/death cycle, unlike in SG/Ashen Ermor where death is malevolent and forced by an externality upon an unwilling populace.

Desert Tombs Ctis is akin to a kind of 'Rapture Ready' philosophy, where the inhabitants are quite willing to pass into death so as to rise again in the final struggle vs. true evil. Or something.
That sounds good to me. Still, Desert Tomb reminds me much of Vanilla Ermor, and I would like to see the forced death removed so it can compete with the other undead themes
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  #5  
Old May 23rd, 2004, 10:05 PM
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Default Re: C\'Tis Desert Tombs -- 200 pts?

Quote:
Originally posted by PrinzMegaherz:
I would like to see desert Tombs without forced death scales.

Running out of money is even worse than with Carrion Wood... at least all CW only summons are able to research.
I take it that you've never played either theme, and are under the misconception that a death scale is the same thing as a population killing dominion. Carrion Woods, Soul Gate, and Ashen Empire are the only population killing themes that exist. They can kill thousands of people per turn. Desert tombs just requires a death 2 scale, which kills 0.4% of the population per turn, and reduces income by 4%.
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  #6  
Old May 23rd, 2004, 11:33 PM
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Default Re: C\'Tis Desert Tombs -- 200 pts?

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Originally posted by Norfleet:
The theory goes that having both holy and unholy priests (as well as killer dominion) is a major boost.
If you could purchase the unholy priests then that would be a major boost worth considering this theme. Since the only way you can get more unholy priests is by summoning them... it's not really that good in my opinion .
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  #7  
Old May 24th, 2004, 01:44 AM

Norfleet Norfleet is offline
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Default Re: C\'Tis Desert Tombs -- 200 pts?

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Originally posted by NTJedi:
If you could purchase the unholy priests then that would be a major boost worth considering this theme. Since the only way you can get more unholy priests is by summoning them... it's not really that good in my opinion .
I never said I agreed with the theory.
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