|
|
|
 |

May 23rd, 2004, 01:16 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - Yet another MP newbie game!
Quote:
Originally posted by Huzurdaddi:
I take it your mean spamming False Horror ( Alteration 6 ) ... if not what do you mean!
|
That's what I meant, yes. They spam horrors to clog the way while everyone gets electrocuted.
Quote:
Where do you get the blood from? Sages? They are how I get access to it with Pythium usually, but it's not a great path since you can not control it.
|
I can hunt them on scouts, it just takes a lot of scouts to get rolling. Also a High Seraph with a blood random can do some hunts or forge SDRs, also.
Quote:
How do you get the 30-40 blood to get this going? From your home province? How long does this take to setup?
|
I slap my starting troops on patrol and hunt the blood with my starting priest and the others I produce. Takes about 5-6 turns to get rolling with a FoD horde, about the same time it would take to get rolling with, say, the SC VQ.
Quote:
And here I use pythium. *sigh* I liked them since their troops are soild and their mages are solid, perhaps even powerful. But they realyl don't save any insanity on their side. *sigh*
|
Pythium's troops are solid, but slightly costly in resources, which prevents you from building them in very large numbers at once. They're not awe-inspiring enough to work well in small Groups like Vans do, so all in all, I consider them to be slightly subpar. And they die too easily, not like Jots, particularly blessed or equipped Jots.
Quote:
I mean in the multiplayer game I am in I am sandwitched between Jotunheim and Vanheim and it is turn 11. Vanheim has expanded so fast ( indep strength 10 and he has at least 6 provinces ) I'm quite sure he is using blessed vans. And Jotunheim has expanded almost equally as fast ( although I really don't know how yet, they do have a great mother which leads me to think that he is using a bless strategy and the army next to me has woodmen which furthers my beleif -- I guess it is mother trample + bless ). I see no way for me to take on either of them at this point it's scarry!
|
Jotunheimian troops are solid without blessings, and Woodsmen can be quite potent with a good bless, particularly an N, and maybe E, bless, which gives them decent regeneration, berserking, and/or prot and reinvigoration. They're no slouches.
Pythium, however, as a mage nation, is relatively weak early on: Their troops are not really that impressive, being solid, but straightforward - They lack the flexibility of Caelumian troops and don't have anything they're tailored to work amazingly well against.
However, as I have a strong preference for races that are "different", I have little advice to offer on this matter, as Pythium's troops are very vanilla and standard.
|

May 23rd, 2004, 03:01 AM
|
 |
First Lieutenant
|
|
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - Yet another MP newbie game!
*Frantically flipping through reams of documentation*
Oh my god I am going to get thoroughly crushed aren't I?
*Leans over and sobs gently on the shoulder of a nearby Lava Warrior*
|

May 23rd, 2004, 03:22 AM
|
First Lieutenant
|
|
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: MP Game - Yet another MP newbie game!
Quote:
Takes about 5-6 turns to get rolling with a FoD horde, about the same time it would take to get rolling with, say, the SC VQ.
|
What the heck do you lead your summon troops with when you are playing mictain? Abysia has those nice, heck terrific, demonbred.
But mictain has ... uhm ... priests? Yokies. Slow *and* crushable via ranged. I mean they are soo well setup too. The super Mictain priest, cheap, sacred, and effective. The tribal king perfectly made to keep the people in line. But no leaders! YOKIES.
I mean I guess you could go the death route ( since they have some excellent early leaders ) but ... uhm .. where do you get the gems?
The only leaders that are summonable with blood are up at tech 5 unless I am mistaken. That's a long time to wait. There has to be a way, they are sooooo good.
Quote:
Oh my god I am going to get thoroughly crushed aren't I?
|
Not by me! I'm playing Pythium! No blood or death for me! I'd watch out for CheezeNinja though he looks tricky. And he is playing Vanheim with those tricky Vans ... scarry.
|

May 23rd, 2004, 03:55 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - Yet another MP newbie game!
Quote:
Originally posted by Huzurdaddi:
What the heck do you lead your summon troops with when you are playing mictain? Abysia has those nice, heck terrific, demonbred.
|
Any priest other than the regular Mictlan Priest, generally Priest King or Sun Priest: Put them in the back: Indies only fire at the closest target, which, if you're thinking straight, will be the FoDs. Since FoDs are tough, damage caused upon them is minimal....and then they eviscerate the offending archers.
The regular priests have a disadvantage in that they run out of useful spells to cast, then decide it would be a sound plan to charge the enemy with a spoon. This definitely will get them killed, plus they can't lead very many FoDs anyway.
This is very useful because the offending commanders are often right next to the offending archers, and neither the archers nor the commanders tend to move very quickly, and tend to be laggards to boot, the FoDs eviscerate the archers, the priest commanders huddling inside the archer pack, and then turn on the nearest target.....the regular field commanders staying behind their troops.
So the commanders get quickly eviscerated by the FoDs as well, and the battle is over as the indies all rout due to the deaths of their commanders.
Quote:
But mictain has ... uhm ... priests? Yokies. Slow *and* crushable via ranged. I mean they are soo well setup too. The super Mictain priest, cheap, sacred, and effective. The tribal king perfectly made to keep the people in line. But no leaders! YOKIES.
|
The poor strategic mobility of the priests is not a major problem at this stage in the game because you're expanding province-to-province anyway. Furthermore, the higher-level Mictlan priests can then search/build/reinforce on the move, and as the higher-ranking priests are all capitol-only, this also serves to get them out to the edges of the empire where they can perform more powerful sacrifices.
As for tech level 5, that's not as hard to reach as you'd think, even for the relatively poor researchers of Mictlan.
[ May 23, 2004, 02:56: Message edited by: Norfleet ]
|

May 23rd, 2004, 06:20 AM
|
 |
First Lieutenant
|
|
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - Yet another MP newbie game!
Quote:
Originally posted by Huzurdaddi:
Abysia has those nice, heck terrific, demonbred.
|
Right... Demonbred. Terrific. Check.
*Takes exhaustive notes*
[ May 23, 2004, 05:20: Message edited by: Soapyfrog ]
|

May 23rd, 2004, 06:34 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - Yet another MP newbie game!
The demonbred are great, but not available under Blood of Humans, which is a far superior blood nation than base Abysia: Basic Abysia has problems with lacking a good, widely deployable, cheap blood hunter.
|

May 23rd, 2004, 07:04 AM
|
Corporal
|
|
Join Date: Apr 2004
Location: Denver, CO
Posts: 114
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MP Game - Yet another MP newbie game!
Huzurdaddi,
I'd like to get in as Ermor.
Btw, the Mosehansen server is a great idea. I wish that I'd known how to use it for the game that we're in. PBEM is a huge hassle.
--John
[ May 23, 2004, 06:46: Message edited by: JJ_Colorado ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|