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May 24th, 2004, 11:49 AM
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Colonel
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Join Date: Apr 2002
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Re: Naive question on casting 500+ fatigue spells
Quote:
Originally posted by Nagot Gick Fel:
If you give your earth-9 pretender ~13 gems (or less or more depending on the magic scale) he should be below 100 fatigue after casting Army of Lead. No communion or Earth Boots needed.
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I'm not that clear on fatigue reduction by gems.
What I've understood is that you get a "basic" divide in fatigue of (Your level - Spell Level)+1
So an Earth-9 guy casting AoLead (E7) will get 700/3=233, still too high.
Then how many gems can you spend and what do they do ? The spell costs 7 gems, why do you propose 6 more ?
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May 24th, 2004, 12:12 PM
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Major
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Re: Naive question on casting 500+ fatigue spells
Quote:
Originally posted by PDF:
I'm not that clear on fatigue reduction by gems.
What I've understood is that you get a "basic" divide in fatigue of (Your level - Spell Level)+1
So an Earth-9 guy casting AoLead (E7) will get 700/3=233, still too high.
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For fatigue reduction _only_, consider each extra gem gives you 1 extra magic level. Although you can't really get more than 1 extra magic level thru gems wrt spell requirement, range, damage, number of effects, penetration, etc.
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God does not play dice, He plays Dominions Albert von Ulm
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May 26th, 2004, 04:00 PM
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National Security Advisor
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Re: Naive question on casting 500+ fatigue spells
I thought that the maximum amount of gems that could be used was capped at the mage's power level... So that Earth 9 mage could only use 9 gems so only two could be used when casting Army of the Lead.
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May 26th, 2004, 04:20 PM
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General
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Re: Naive question on casting 500+ fatigue spells
Quote:
Originally posted by Endoperez:
I thought that the maximum amount of gems that could be used was capped at the mage's power level... So that Earth 9 mage could only use 9 gems so only two could be used when casting Army of the Lead.
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If this were the case, then an astral 4 mage could never cast solar brilliance. They can cast the spell, so it's not the case.
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May 26th, 2004, 04:41 PM
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National Security Advisor
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Re: Naive question on casting 500+ fatigue spells
Hmm. Maybe this was changed from Dominions 1... Or the manual wasn't updated after that was changed. Thanks for clearing that for me.
EDIT: I mean Dom1 manual.
[ May 26, 2004, 15:44: Message edited by: Endoperez ]
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May 26th, 2004, 05:14 PM
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Sergeant
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Re: Naive question on casting 500+ fatigue spells
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Endoperez:
I thought that the maximum amount of gems that could be used was capped at the mage's power level... So that Earth 9 mage could only use 9 gems so only two could be used when casting Army of the Lead.
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If this were the case, then an astral 4 mage could never cast solar brilliance. They can cast the spell, so it's not the case. It was also my understanding (from reading these forums) that it was capped at the mage's level, currently, in Dom2.
- Kel
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May 26th, 2004, 05:26 PM
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Re: Naive question on casting 500+ fatigue spells
For a better explanation, Solar Brilliance is an astral 5 spell that requires 5 astral pearls to cast (and hence requires 500 fatigue to cast). I have personally seen astral 4, and astral 5 mages cast this spell against a horde of undead without going over 200 fatigue. This is only possible if they are capable of spending the 5 gems as the base cost, then up to 4 or 5 gems more to boost their power level and reduce fatigue.
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