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June 5th, 2004, 04:09 AM
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Private
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Join Date: May 2001
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Re: Immobile Pretenders
[edit] Made a comment without realizing the Sphinx couldn't teleport in Dom II...
[ June 05, 2004, 03:12: Message edited by: Mad_Lear ]
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June 5th, 2004, 04:31 AM
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Major General
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Re: Immobile Pretenders
Quote:
Originally posted by Mad_Lear:
[edit] Made a comment without realizing the Sphinx couldn't teleport in Dom II...
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The Sphinx USED to be able to teleport. It got nerfed.
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June 5th, 2004, 06:10 AM
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Captain
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Join Date: Mar 2004
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Re: Immobile Pretenders
What's exactly Blood of Fountain blood hunt bonus?
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 5th, 2004, 09:26 AM
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Corporal
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Join Date: Feb 2004
Location: Finland
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Re: Immobile Pretenders
Quote:
Originally posted by Cohen:
What's exactly Blood of Fountain blood hunt bonus?
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+4 to blood magic level when bloodhunting. Combine that with the high blood level, the cheap cost, sdr and the high population of your capital (growth can easily overcome patrolling/bloodhunting losses if you turn down taxes just a little bit) You can easily have very decent blood income right from the box. Who needs SC's when you got devils?
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June 5th, 2004, 10:48 AM
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First Lieutenant
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Re: Immobile Pretenders
Quote:
Originally posted by Tuna-Fish:
quote: Originally posted by Cohen:
What's exactly Blood of Fountain blood hunt bonus?
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+4 to blood magic level when bloodhunting. Combine that with the high blood level, the cheap cost, sdr and the high population of your capital (growth can easily overcome patrolling/bloodhunting losses if you turn down taxes just a little bit) You can easily have very decent blood income right from the box. Who needs SC's when you got devils? How much, realistically, do you have to turn down the taxes for a hunting Fountain? I never tried this, actually, since I'm so wary of depleting my own capital of population...
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June 5th, 2004, 12:10 PM
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Major
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Re: Immobile Pretenders
My standard pretender choice is the Oracle. Plenty of points left for scales and dominion. SC capable commmanders can be summoned but there's no changing the scales you took at the beginning.
[ June 05, 2004, 11:10: Message edited by: Teraswaerto ]
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June 5th, 2004, 04:09 PM
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Corporal
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Re: Immobile Pretenders
Quote:
Originally posted by PhilD:
How much, realistically, do you have to turn down the taxes for a hunting Fountain? I never tried this, actually, since I'm so wary of depleting my own capital of population...
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All the way, and even that is not enough. However, at blood-9 if you set the initial army of mictlan to patrol, it's around 60-70%. With a full tribal king and just a little bit more you can keep taxes at 100%, get ~20 blood slaves a turn, and actually GROW population at growth-3. At mictlan this is very good because you can rather quickly (alchemise fire for gold) rack up a real force to be reckoned of spine devils. Real good at taking over indies, or just going knocking on your neighbours door on turn 10, assuming he is not using an sc. Also, only 3 research levels for devils, that can really ruin your neigbours day when deployed en masse on turn 20 or before.
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