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  #1  
Old June 6th, 2004, 03:28 PM
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Default Re: Abysia and Death Scale

I tend to agree with Endoperez.
Death is ok, especially if by taking it you can then afford to purchase Order and Productivity, both of which I NEED as Abysia.

Sheap, is your cash flow problem in this game only or in all games you play with Abysia? I get a cash problem sometimes, but this can often be due to bad luck -- the provinces you take may be wastelands or other low-income provs. I find in the majority of games I play with Abysia, taking death pays off when you trade it for productivity. (I always go 3 Order no matter what with Abysia, easy to get with 3 heat.) I tend to go 3 Prod 3 Order always, and depending on my opponents, map, situation, etc. like to go with a low-cost high-dominion pretender with very little blessings and magic (I like to get an air 4 or 5 virtue), this lets me purchase high magic, high luck and high death with 7 dominion, and I only run into cash problems when I get bad population provs. Then I try to go low on blood and switch to Thaumaturgy until I get my income up.

In one respect, I disagree with Norfleet. Even with death2 or even death3, I dont want to outrun my dominion, I want to keep it as high as possible. Keeping dominion high is important because of heat -- you need to keep your heat up, or else your income really will suffer more than under the (relatively small IMO) death effects. (Additionally, heat is nice for the additional bonuses to your heat-sensitive troops and if you use fire magic.)

Alternatively (or also -- I had some ok success with a Cyclops), if you are having chronic (in all games) cash problems, try getting some earth magic ASAP and search hard ASAP -- not primarily for additionally alchemizing or for the gems and stuff you'll need for forging (hammers), but for the Gold Mines -- you'll still pull in income even with negligable pop then, although unrest will still hurt (dont hunt in provs with gold mines in them).

Well I hope this helps, but I am no master Abysia player (just like them quite a lot, and have had some fair success with them as well).
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  #2  
Old June 6th, 2004, 05:51 PM

DeathDaemon DeathDaemon is offline
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Default Re: Abysia and Death Scale

OK I'm missing something here... how does Abysia favor death over other nations? Does it not kill the same percentage of pop as the other nations?

[ June 06, 2004, 16:51: Message edited by: DeathDaemon ]
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Old June 6th, 2004, 06:07 PM
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Default Re: Abysia and Death Scale

Abysia does not lose supplies with Death scale, or gain any with Growth, and if Growth/Death affected income that is negated too. IIRC
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Old June 7th, 2004, 10:05 AM

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Default Re: Abysia and Death Scale

Quote:
Originally posted by Endoperez:
Abysia does not lose supplies with Death scale, or gain any with Growth, and if Growth/Death affected income that is negated too. IIRC
Abysia immune to Heat effect on income and Death effect on supplies ? Are you sure ? I didn't know that !!
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Old June 7th, 2004, 10:19 AM
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Default Re: Abysia and Death Scale

Quote:
Originally posted by PDF:
quote:
Originally posted by Endoperez:
Abysia does not lose supplies with Death scale, or gain any with Growth, and if Growth/Death affected income that is negated too. IIRC
Abysia immune to Heat effect on income and Death effect on supplies ? Are you sure ? I didn't know that !!
No.
Abysia is immune to the effects of the Death scale on supplies and income. Heat effects on income etc. are normal.
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Old June 7th, 2004, 10:23 AM
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Default Re: Abysia and Death Scale

But Abysia favours Heat +3, so it could be argued that the income effects of Heat +3 are negated... People still die under Abysian Death-dominion, but the supplies etc. are not affected. Wasteland Survival implemented in Dom:PPP, IIRC.
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Old June 7th, 2004, 10:38 AM
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Default Re: Abysia and Death Scale

It's the deviation from the "prefered value" that's results in a income reduction ... .

So Abysia is at 100% at heat-3.
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