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June 8th, 2004, 01:29 AM
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Re: Abysia and Death Scale
Oh I didn't know that!
I've tested too ... sigh it's true.
[ June 07, 2004, 12:34: Message edited by: Cohen ]
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- The Paladin of the Lost Causes
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June 8th, 2004, 01:50 AM
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Re: Abysia and Death Scale
Quote:
Originally posted by PDF:
With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale.
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It's a bad move to boost Magic Scale beyond +1. Since then chanse to get Horror increases seriously.
[ June 07, 2004, 12:51: Message edited by: mnoracle ]
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June 7th, 2004, 02:29 PM
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Re: Abysia and Death Scale
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June 7th, 2004, 02:33 PM
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Re: Abysia and Death Scale
Even with +3 magic Horror attacks are rare enough not to make any difference.
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June 7th, 2004, 03:43 PM
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Re: Abysia and Death Scale
Quote:
Originally posted by Yossar:
taking death of a large, slow map is rarely a good choice for anyone.
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It's not so important on site-rich maps. By the time the income loss due to your deathrate becomes significant, your gem income should more than make up for that. Now consider that a player who chose a death scale will have more design points to magically enhance his pretender just so he can use these gems to good effect.
It's even less important for Abysia who, as a blood nation, has an extra form of income in bloodslaves, and this one isn't affected by any game setting.
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June 7th, 2004, 03:48 PM
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Re: Abysia and Death Scale
Mmmm here one of the reasons because I often got bashed with Abysya ...
I take growth to compensate a little blood hunting ...
Well if I take death1 unless than growth1 I've 80 points more, 120 with Death2 ^^
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 7th, 2004, 03:51 PM
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Re: Abysia and Death Scale
Quote:
Originally posted by PDF:
With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale.
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I always pick Death +3 religiously with Abysia. 
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