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June 7th, 2004, 10:38 AM
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Major General
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Join Date: Nov 2000
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Re: Abysia and Death Scale
It's the deviation from the "prefered value" that's results in a income reduction ... .
So Abysia is at 100% at heat-3.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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June 7th, 2004, 11:20 AM
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Sergeant
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Re: Abysia and Death Scale
On a small, quick map Abysia can probably tolerate death more than most nations. But taking death of a large, slow map is rarely a good choice for anyone.
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June 7th, 2004, 02:29 PM
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Colonel
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Re: Abysia and Death Scale
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June 7th, 2004, 02:33 PM
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Re: Abysia and Death Scale
Even with +3 magic Horror attacks are rare enough not to make any difference.
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June 7th, 2004, 03:43 PM
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Re: Abysia and Death Scale
Quote:
Originally posted by Yossar:
taking death of a large, slow map is rarely a good choice for anyone.
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It's not so important on site-rich maps. By the time the income loss due to your deathrate becomes significant, your gem income should more than make up for that. Now consider that a player who chose a death scale will have more design points to magically enhance his pretender just so he can use these gems to good effect.
It's even less important for Abysia who, as a blood nation, has an extra form of income in bloodslaves, and this one isn't affected by any game setting.
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God does not play dice, He plays Dominions Albert von Ulm
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June 7th, 2004, 03:48 PM
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Re: Abysia and Death Scale
Mmmm here one of the reasons because I often got bashed with Abysya ...
I take growth to compensate a little blood hunting ...
Well if I take death1 unless than growth1 I've 80 points more, 120 with Death2 ^^
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- Cohen
- The Paladin of the Lost Causes
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June 7th, 2004, 03:51 PM
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Re: Abysia and Death Scale
Quote:
Originally posted by PDF:
With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale.
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I always pick Death +3 religiously with Abysia. 
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God does not play dice, He plays Dominions Albert von Ulm
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June 7th, 2004, 04:20 PM
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Re: Abysia and Death Scale
Quote:
Originally posted by Teraswaerto:
Even with +3 magic Horror attacks are rare enough not to make any difference.
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Striking difference from my Last game my Slayer hero was attacked by horrors 4 stright turns, when he was in magic +3 province, for +1 magic provincies he wasn't touched by horrors for more then 30 turns!
I can't tell exact numbers but high magic -> much higher chanse of horror attacks.
As for growth/death i'm taking +0. It's not a wise choise to take growth with abysia obviously, but i don't like death eather. Blood hunting reduces population pretty fast and with standard richness/magic freq. settings on the mid sized maps you do have to have gold for mages and temples. (It's pretty important to have high dominion). And with diminishing population it's not as easy task as it seems.
[ June 07, 2004, 15:27: Message edited by: mnoracle ]
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June 7th, 2004, 04:22 PM
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Re: Abysia and Death Scale
Well perhaps horrors were sent by someone else, or you gave him a magic item attracting horrors?
I never heard about magic scale attracting horrors.
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 7th, 2004, 04:29 PM
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Re: Abysia and Death Scale
Quote:
Originally posted by Cohen:
Well perhaps horrors were sent by someone else, or you gave him a magic item attracting horrors?
I never heard about magic scale attracting horrors.
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Sure it was due to attracting item, but isn't it pitty to lose your hero with soul contact due to horror attack?
As for sent by some one else - Slayer has very high Stelth rating
Just for comparision, Horrors loves Kugi so IIRC all my heroes with Kugi Gifts Lasts no more then 5-6 turns even in +1 magical scale. I suppose for +3 scale it'll be instant death!
[ June 07, 2004, 15:33: Message edited by: mnoracle ]
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