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June 17th, 2004, 09:18 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Ah ok, I see. I would have set a timer to 48h whenever I submit a turn, but this gives only a lower bound on the true limit and is probably too messy as soon as you play more than one game...
So what about a fixed schedule, like...
{Edit: I moved the schedule proposal down to the inital post in order to keep this thread readable for new people interested in taking part. All current info can be found at the bottom in the initial post.}
[ June 18, 2004, 10:05: Message edited by: Chazar ]
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June 17th, 2004, 09:57 PM
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Sergeant
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Quote:
Originally posted by Chazar:
How about that?
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Works for me.
Quote:
In case that we don't find a server and none of us can host one, is PBEM ok with everybody?
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Sure. Gives you the flexibility to host when you want, too (if everyone turns in a turn on the weekend, for example).
- Kel
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June 18th, 2004, 12:00 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
I'd be in, not sure what nation yet.
__________________
Wormwood and wine, and the bitter taste of ashes.
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June 18th, 2004, 08:18 AM
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Major General
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
I can maybe arrange to host your game for you on kludgemush.com, but I don't want to play.
My only condition is that I get to name your game something snarky.
[ June 18, 2004, 07:19: Message edited by: Norfleet ]
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June 18th, 2004, 09:31 AM
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Quote:
Originally posted by Chazar:
So what about a fixed schedule, like
MONDAY-FRIDAY at 12.00h UTC
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Works for me
Edit: You may want to change the thread name to reflect your new proposal (and possibly attract more players).
[ June 18, 2004, 08:40: Message edited by: Mark the Merciful ]
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June 18th, 2004, 10:55 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Quote:
Originally posted by Norfleet:
I can maybe arrange to host your game for you on kludgemush.com, but I don't want to play.
My only condition is that I get to name your game something snarky.
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That sounds nice, thank you, although I dont know what 'snarky' means, but I am not worried by names anyway, that is names that are outside of the game.
Quote:
Originally posted by Norfleet in another thread:
quote:
Originally posted by Chazar:
Sure, but with a telephone connection to the internet, like the one that I use and which is paid by the minute, hosting is somewhat less fun...
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That sounds like a personal problem to me, soldier. Not to be rude or anything, but has the thought of upgrading your Internet connection and/or moving to a civilized country occurred to you?
Thanks for pointing out the pigeon protocol, but I was aware of that possibility. And yes, I have thought about upgrading, but I'll do it next spring when I have to move again and may rejoin with my beloved again. So living alone and commuting often makes a DSL-connection too expensive for me in my view, and the ISDN that I have isnt to bad either if you dont insist on staying Online all the night long. 
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June 18th, 2004, 12:46 PM
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Captain
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Join Date: Feb 2004
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Just another question on quick-host: If it's enabled together with that fixed schedule, then there wouldnt be any problem, would there be?
Say that it will next host on Tue 12.00h, but now all turns were committed by Tue 11.00h, so it will host at Tue 11.00h and skip the hosting at Tue 12.00h, scheduling for hosting on Wed 12.00h. (Was explained that way in an older thread) So everybody knows for sure that his turn will be available (at least) after 12.00h and that he has only to commit before 12.00h the next day without getting a stale turn.
So enabling QH doesnt hurt with a fixed schedule, while the benefit would be that the player who commits his turn as the Last one could download his turn immediately without waiting (and reconnecting to the internet) and that we might occasionally have a turn on some weekends if everybody happens to be available, yet without any risk of stale turns, right?
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