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June 24th, 2004, 04:40 PM
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Sergeant
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Join Date: Jun 2004
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Hi Is the server down today?
I did a turn earlier which was before I expected to be able to and is stated there was 2 hour until hosting (not 26 as I would have expected)
Hm I cannot really remember what happend and I have not been able to log on again. So I do not know if I need to do another turn or not.
For the record the confusion caused by quickhost means I will be reluctant to go near it in future with or without fixed intervals, except in the first few turns.
Pickles
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June 24th, 2004, 06:05 PM
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Major General
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Due to the fact that we're having unexplained technical difficulties with the server connection going out, I have temporarily disabled the deadline timer and switched the game over to pure quickhost.
This means that until the connection seems to be more stable again, the game will only host when everyone is ready.
I hope this won't be too much of a problem, and that it clears up soon. Must be ISP problems or something.
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June 24th, 2004, 06:57 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Server is back up, but ... I got a stale turn, which I shouldn't have. I suspect maybe everyone got a stale, if the server hosted again when Norfleet restarted the server.
Either that, or the server reset lost at least some of the turns.
Everyone else get a stale turn?
__________________
Wormwood and wine, and the bitter taste of ashes.
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June 24th, 2004, 07:05 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Bad luck. I got a stale turn now and I dont know now why my prophet and his army vanished. It shouldnt have hosted again after 12.00h anyway...
Alternatively I can also offer to host the game myself now, as a good friend of mine allows us to use his DSL-connected routing PC (a solution I havent thought of before), so we might consider to simply restart the game with the 4 starting provinces as intended if everyone else wants that as well, saving Norfleet the trouble to take care of our game.
I wont be available from now on until Tuesday morning, so please discuss the matter without me. (I suggest we take a vote?) I will agree with whatever is done - I am just desperate to play...

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June 24th, 2004, 07:29 PM
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
If everybody Staled, then it's mostly irrelevant, isn't it? Carry on with either the current or new server.
The problem with Norfleet's server is irritating, but it seems unlikely that any other privately owned server is going to be more reliable. People lose internet connections, PCs crash, cats tread on keyBoards etc.
I don't mind a restart if the majority votes for it, but that would obviously be a big advantage to me (the chance to cancel out that turn 3 plague) so I'll have to abstain.
Like Chazar, I'm just keen to play.
Mark
[ June 24, 2004, 18:30: Message edited by: Mark the Merciful ]
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June 24th, 2004, 07:31 PM
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Major General
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Normally, it's more stable, but seems like we've had a rash of spike outages that have hit within the past day or so. The sysadmin blames the ISP for this. It'll probably go away soon.
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June 24th, 2004, 07:32 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
Quote:
Originally posted by Chazar:
Bad luck. I got a stale turn now and I dont know now why my prophet and his army vanished. It shouldnt have hosted again after 12.00h anyway...
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Yep, sounds like it re-hosted when the server came back up - I didn't get to see the results of my battle the turn before, but happily only lost troops, not commanders.
Quote:
Alternatively I can also offer to host the game myself now, as a good friend of mine allows us to use his DSL-connected routing PC (a solution I havent thought of before), so we might consider to simply restart the game with the 4 starting provinces as intended if everyone else wants that as well, saving Norfleet the trouble to take care of our game.
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A possible problem with this is that your friend's DSL probably has a dynamic IP address, which will change if he reboots or the DSL connection is reset. This winds up being a real pain, since the game is then stalled until the host informs people what the IP address has changed to. (He might have a static IP, but most DSL providers either don't provide statics at all, or charge extra to set one up.)
I'll go either way - restarting with 4 provinces, or continuing the game as is. The restart would probably take a while for everyone to get their pretenders in before it could be started.
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Wormwood and wine, and the bitter taste of ashes.
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