.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old June 12th, 2004, 06:29 PM

HJ HJ is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
HJ is on a distinguished road
Default Re: Newbie Question about Desert Tombs

You still need unholy priests to bless your undead troops and commanders. At least it used to be like that (I just checked my DT game from some time ago, and Divine blessing did nothing to the Tomb priest until he cast Blessing of the grave on himself).
Reply With Quote
  #2  
Old June 12th, 2004, 07:09 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: Newbie Question about Desert Tombs

Quote:
Originally posted by tinkthank:
Thanks.
Thanks.

Quote:
But BT,
Please, call me Tasogare, or Scott. I wonder who people are talking about when they say BT.

Quote:
if these Unholy spells dont actually affect non-unholy troops (and apparently the Ctis undead summons is not unholy), then those Unholy priests have no use for their spells -- right? So they are there for summoning fodder?
They don't have use for the Blessing spell, no. They still benefit from the Power/Protection spells.

Now, this is just my impression. It's possible that it's just a graphic error.

Something that I wish was implemented would be to have Sacred Serpents turn into Tomb Wyrms if you have a Death-9 Blessing. Right now, it doesn't help them out at all... which is odd, to me.

Scott
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #3  
Old June 12th, 2004, 07:46 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Newbie Question about Desert Tombs

Thanks much.
Sorry about the name mixup.
Reply With Quote
  #4  
Old June 12th, 2004, 08:16 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: Newbie Question about Desert Tombs

Quote:
Originally posted by tinkthank:
Thanks much.
Sorry about the name mixup.
No mix-up. BT is perfectly fine, except that it takes me about a minute to realize someone is talking to or about me. I answer to quite a few names, the nicer ones being Scott, Tasogare, Taso, and Tas.

Anyway, I'm wondering if IW can work their 'theme' magic on Return of the Raptors the way they did on Desert Tombs... there's just so much lost there, to me.

Ah well. There's always time...

Scott
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #5  
Old June 15th, 2004, 01:58 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Newbie Question about Desert Tombs

While we're at discussing DT, does someone have a good Pretender design from them ?
I've never played DT nor any C'Tis altogether, would like to try them but ain't that sure of the paths I've to take : definitely Death, and maybe Air ? Would some Nature helps also ?
Reply With Quote
  #6  
Old June 14th, 2004, 04:01 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: Newbie Question about Desert Tombs

Quote:
Originally posted by PDF:
While we're at discussing DT, does someone have a good Pretender design from them ?
I've never played DT nor any C'Tis altogether, would like to try them but ain't that sure of the paths I've to take : definitely Death, and maybe Air ? Would some Nature helps also ?
I personally wouldn't take Death. The Sauromancers can take care of all of your Death needs. Nature would help with Desert Tombs, since you lose the Shaman, and with Death-2, if you want to use your living armies, supply ... er, scratch that. I believe you still have the Empoisoners who can make the Winebags. NM.

Really, C'tis has few 'needs' as far as a Pretender goes. With the Tomb Guards, you don't even really need a SC for early expansion. You might want to take Fire-3, to ensure you can forge Fire-path enhancing items, but even without that, you can get the Skull of Fires, and a Fire-2 Sauromancer can use that to forge the flaming helm of DOOOOOM.

You really don't want to do a Bless strategy, as you don't have the Serpent Dancers (BTW, IW, Undead Serpent Dancers would rock for DT, and if keyed to Life after Death, would give base C'tis more options). This all leads me to believe you should focus on a 'scales' Pretender.

If there was a Pretender that produced Death gems, I'd take them (for faster production of Tomb Priests), but as it is, just focus on getting all of the Order/Productivity/Magic you can. That's what will fuel you, IMO.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #7  
Old June 14th, 2004, 06:27 PM

Guest
 
Posts: n/a
Default Re: Newbie Question about Desert Tombs

Tomb Wyrms are Sacred as well as Sacred Serpents.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.