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  #1  
Old June 18th, 2004, 01:50 AM
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Graeme Dice Graeme Dice is offline
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Default Re: MP Game - Modded nations only

Quote:
Originally posted by Scott Hebert:
But don't you find the Moloch to be a little _too_ powerful without the Imp drawback?
He's more expensive than the prince of death, and has better stats, but also has a base encumbrance of 1.

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3. Lower 3 Random on Mystic to 2 Random, fix Random picks in one field.
I'm not sure about this one, since only kings of the deep normally get that benefit.

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It should be able to be used with either theme. I could also switch out Orokestes's Astral with Blood, if you want.
That would be good.
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Old June 18th, 2004, 01:54 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: MP Game - Modded nations only

doesnt PoD have a massively higher fear rating?
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Old June 18th, 2004, 02:25 AM

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Default Re: MP Game - Modded nations only

Quote:
Originally posted by Graeme Dice:
He's more expensive than the prince of death, and has better stats, but also has a base encumbrance of 1.
There are ways you can do point-to-point, but I'm much more afraid of the Moloch than the PoD.

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I'm not sure about this one, since only kings of the deep normally get that benefit.
Well, we can go back to the statistics, but the removal of 1 random pick does hurt, even before you look at the statistics. From my experience playing the mod, it doesn't change much.

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That would be good.
All right. Do you recall if Daidolos gets Astral? I don't think so, but I need to double-check.

The only other modification is to replace the starting sites with sites for 1 gem of each elemental type (only 4 total). That would also remove the Astrologer and the Heart Companion, and all of the Golden Era Capital troops (IIRC).
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Old June 18th, 2004, 05:30 AM

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Default Re: MP Game - Modded nations only

Quote:
Originally posted by Scott Hebert:
There are ways you can do point-to-point, but I'm much more afraid of the Moloch than the PoD.
No, you're not. The Moloch is a mere Cause Fear +0. The PoD is Cause Fear +10, and that's before taking into account his Death magic!

As for actual performance, the Moloch has one fatal flaw: The fact that you don't need to be capable of beating him to actually kill him: You just need to slaughter his imps, a fairly trivial task, given that they uncontrollably rush forwards and die, and the Moloch routs. You can do the rest.

The POD lacks such an glaring weakness, unless he's been sitting in a province and has spawned longdeads as a result, which can then be killed to force a rout....but longdeads, unlike imps, do not fly directly into harm's way, and the POD will not be encumbered by any longdeads while attacking.
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Old June 18th, 2004, 06:36 AM

JJ_Colorado JJ_Colorado is offline
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Default Re: MP Game - Modded nations only

Hi,

I'd like to try the "devils" mod. I think it's for Marignon. I haven't played it so have no idea if it's ok. Let me know if it's a bad choice.

Thanks,
John
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  #6  
Old June 18th, 2004, 07:46 AM
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Default Re: MP Game - Modded nations only

Quote:
Originally posted by JJ_Colorado:
I'd like to try the "devils" mod. I think it's for Marignon. I haven't played it so have no idea if it's ok. Let me know if it's a bad choice.
The Devils Lair mod for Abysia on Illwinter's website is fine. However, it would be a good idea to play several test games with any mod you plan to use before comitting to a MP game with it.
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Old June 18th, 2004, 08:55 AM
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Default Re: MP Game - Modded nations only

I would like to play Lhynn, it's a mod from Sube, Black moon chronicle, for Pythium. Would it be ok, I' m not sure if it is balanced for MP game, I think knight of the light was not. But as a newbi, I don't feel sure about what is balanced and what not.

Skolem

P.S. would be the game a PBEM or TCP/IP ?

[ June 18, 2004, 07:58: Message edited by: Skolem ]
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