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June 25th, 2004, 06:14 PM
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Re: Best Setups For Mictlan
Quote:
Originally posted by SelfishGene:
The best is probably Fire-9 for obvious reasons; and flying, sacred troops with 2 attacks and +9 damage can do nicely against a rearguard. Death, Blood, and Nature are all perfectly valid blessings for Mictlan.
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Man, I have a hard time seeing a Blood 9 Blessing Working for anyone. At least in the fact that the blessing is the thing that created or added to the success. I'm sure someone somewhere has cursed a few units with this, but by and large this blessing is subpar in my book. Especially since it is not guarenteed.
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June 25th, 2004, 06:18 PM
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Sergeant
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Re: Best Setups For Mictlan
Well i should have said Blood-4. In fact, its probably the strongest 4-Bless you can get. Its cost effectiveness quickly dimishes beyond that until its virtually useless compared to the others.
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June 25th, 2004, 06:21 PM
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Re: Best Setups For Mictlan
Of the 4 Blessings, I would have to say Death 4 has the greatest impact. +2 Str is nice, but for me it doesn't fall into the same Category as mass fear. But to each their own 
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June 25th, 2004, 06:56 PM
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National Security Advisor
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Re: Best Setups For Mictlan
If Blood had even a mediocre level-9 effect I could see myself taking Blood for the blessing too. It works well with the javelin-wielders. Also, I would like to try equipping their holy commanders with Fire Bolas, Storm bows etc. They don't have the best possible magics for that task, but it would still be interesting thing to try. It is not the optimal one, though.
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June 26th, 2004, 05:33 AM
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Re: Best Setups For Mictlan
[/quote]Yes, but if you don't go the blood route, dominion doesn't spread. Admittedly, your dominion is crud, but how do you avoid an unpleasant dominion-kill, since dominion doesn't spread unless the blood is sacrificed?
And yes, it does take character actions to do all this: Of course, it also takes character actions to shuffle your replacement jags to the front, and they're not THAT nimble, and they're not that cheap, either. Character actions can be performed as long as the character lives, which only costs his meager upkeep, as the aforementioned actions are performed by low-cost sacred commanders and slaves. So is having to spend "character time" really better than having to blow gold on something which will quickly die? [/QB][/quote]
Laughing.. Well, I think we're going over same ground. Yes, jag shuffle is a problem. Summoning Devils etc (Death by terror) is not that low char.
As for avoiding Dominion kill - typically I avoid it by killing all your men, storming your castles, and raping your maenids.
I have yet to die from Dominion kill - if i'm to that point, you're going to kill me militarily.
A mictlan sun preist prophet with a jade knife..in his capital is 9 temple checks per turn. Hard to imagine you having 5 neighboring terrains all maxed out and generating more than that.
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