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June 25th, 2004, 01:01 AM
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Corporal
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Join Date: Mar 2004
Location: st. paul MN
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Re: Underwater Nations!!!?
the only theme I think you could even do with ryleh is removing all recruitable units except for illithids and starchildren, then provide either multiple voids or a void in every fortress you erect. Then maybe a unit or adjustment of the starchildren for the summons. Maybe make the summonig a little easier that theme.
HOLY TRIPLE POST BATMAN!!!
[ June 24, 2004, 12:01: Message edited by: djtool ]
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June 25th, 2004, 01:20 AM
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Sergeant
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Join Date: Sep 2003
Location: Norway
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Re: Underwater Nations!!!?
Quote:
Originally posted by djtool:
the only theme I think you could even do with ryleh is removing all recruitable units except for illithids and starchildren, [SNIP]
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I don't know - it would be amusing to try and make a theme based on a Call of Cthuluh / Bunnies and Burrows crossover.
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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June 25th, 2004, 01:35 AM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
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Re: Underwater Nations!!!?
Quote:
Originally posted by djtool:
the only theme I think you could even do with ryleh is removing all recruitable units except for illithids and starchildren, then provide either multiple voids or a void in every fortress you erect. Then maybe a unit or adjustment of the starchildren for the summons. Maybe make the summonig a little easier that theme.
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Enh. The Void Summons are plenty easy for the base theme, if you set up appropriately. Your Dominion and your Luck scale seem to play a part in the outcome.
BTW, the False Dawn mod is really quite interesting, as an alternative to how standard Rlyeh operates.
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Scott Hebert
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June 24th, 2004, 02:44 PM
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Sergeant
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Re: Underwater Nations!!!?
For R'lyeh, I've thought that a neat theme would be one in which you couldn't build any of the half-breed or slave units, or get free Foul Spawns on land, or anything like that. But you could recruit the various Void Gate beasties at your capital. The best ones would of course be extremely expensive. It could be tough to get rolling without any cheap troops, but once you do, watch out!
[ June 24, 2004, 13:45: Message edited by: Vynd ]
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June 24th, 2004, 05:25 PM
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Corporal
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Re: Underwater Nations!!!?
Actually I have created my own type of crazy theme using Atlantis - Golum Cult (robots from the sea lol).
I find a nice corner of land to pump out my constructs and control the seas with my water based armies. It actually is quite fun!
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hoist the black flag, and begin slitting throats.
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June 24th, 2004, 06:07 PM
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Lieutenant Colonel
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Re: Underwater Nations!!!?
Quote:
Originally posted by Pirateiam:
Actually I have created my own type of crazy theme using Atlantis - Golum Cult (robots from the sea lol).
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PIRATE robots, I hope! (Or is it Robot Pirates?)
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June 25th, 2004, 01:55 AM
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Corporal
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Re: Underwater Nations!!!?
Quote:
Originally posted by Reverend Zombie:
quote: Originally posted by Pirateiam:
Actually I have created my own type of crazy theme using Atlantis - Golum Cult (robots from the sea lol).
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PIRATE robots, I hope! (Or is it Robot Pirates?) LOL I like Robot Pirates, Pirate Robots sounds like pirates that have toy robots....hmmm now I am even more confused. Not only are they Robot Pirates but also they are Flying Robot Pirates!
The multi game we are in will be interesting since this is my first experiment with this. It will be fun having flying Crushers and Golems flying out of the back water provinces. This should allow me to strike anywhere on the map...well thats the theory anyway. lol
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Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
- Henry Louis Mencken
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