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July 5th, 2004, 08:51 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
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Re: Petition to Save the Moloch!
I think that problem will be solved in the next patch: At that point, servers should be able to use mods, at which point I will load several mods which can be selected at game creation time. That should make modding much more useful.
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"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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July 5th, 2004, 02:22 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
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Re: Petition to Save the Moloch!
What would you think about an 125 points moloch with a built in soul contract?
It has often been pointed out that the ability to start a battle with some free units looses its value after a few turns and makes those pretenders worse than comparable pretenders who are either cheaper or have a usefull ability instead. Maybe this ability could be changed that instead of a certain amount of free units at the beginning of the battle, the pretenders receives some units every round (like Soul contract)
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July 5th, 2004, 02:30 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Petition to Save the Moloch!
PrinzMegaherz,
I'd rather keep him as he is now, or even better, without any kind of special ability at all. A built in Soul Contract would not be worth all those points, IMO.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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July 5th, 2004, 04:07 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Petition to Save the Moloch!
All the Moloch's Imps mean is that you have to use him a little differently than some other pretenders. A good thing, imho.
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July 5th, 2004, 06:21 PM
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Major General
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Join Date: Jan 2004
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Re: Petition to Save the Moloch!
Quote:
Originally posted by Truper:
All the Moloch's Imps mean is that you have to use him a little differently than some other pretenders.
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If, by "differently", you mean "is nearly useless as an SC", then yeah: He can still be used for his cheap Fire-9 blessing, but an otherwise valid use as suggested by his blurb text is ruled out. As such, he can be used exactly like any other pretender in every other use except being used as an SC, a role in which he is nearly completely useless.
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July 5th, 2004, 06:49 PM
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Sergeant
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Join Date: May 2004
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Re: Petition to Save the Moloch!
The moloch isn't the only pretender getting combat summons. At least the imps are somewhat useful, lord of the gates get 3 shades.
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July 5th, 2004, 07:27 PM
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Major General
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Re: Petition to Save the Moloch!
Quote:
Originally posted by Molog:
The moloch isn't the only pretender getting combat summons. At least the imps are somewhat useful, lord of the gates get 3 shades.
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Well, yes, there are a few others, but none of them suffer the problem as severely as the Moloch: The Moloch's Imps *FLY*, which means that they IMMEDIATELY get in the face of the enemy and rout the next turn, before the Moloch can even finish casting his spells. This means the Moloch will practically never be able to outrun them, and the Imps are weak and cowardly and rout quickly. The Shades move more slowly and have better morale.
Also, the Lord of the Gates sucks, and isn't really that cool-looking to boot, so nobody uses him when the Prince of Death can do the same thing with better magic for the same cost. He has the same problem, but nobody really wants him, so it's not a big issue.
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