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July 27th, 2004, 10:55 PM
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Major General
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Re: 2 small questions about horror mark
Quote:
Originally posted by Stormbinder:
I would suggest next time to try something with magical attack as a bodyguard, so it could hurt etherial units.
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In addition to this, I would also suggest horror-marked bodyguards, so that the horrors do not ignore them.
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July 27th, 2004, 10:59 PM
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Lieutenant General
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Re: 2 small questions about horror mark
Quote:
Originally posted by Norfleet:
quote: Originally posted by Stormbinder:
I would suggest next time to try something with magical attack as a bodyguard, so it could hurt etherial units.
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In addition to this, I would also suggest horror-marked bodyguards, so that the horrors do not ignore them. that's a hard to achieve goal or 
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July 27th, 2004, 11:01 PM
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National Security Advisor
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Re: 2 small questions about horror mark
At least mages carrying the Forbidden Light unique artifact can expect to get attacked by horrors within the next five to ten turns after equipping the artifact. That's the way it worked in Dom-PPP anyway the times I saw Forbidden Light being used, but its description says it attracts horrors so the chances of attack are probably drastically increased.
Edi
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July 28th, 2004, 01:12 AM
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Lieutenant General
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Re: 2 small questions about horror mark
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July 28th, 2004, 01:19 AM
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General
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Re: 2 small questions about horror mark
Quote:
Originally posted by Boron:
i really would like to know the odds for a simple soul contract . in order to evaluate if the odds are poor enough like 1% to not be worth trying to protect the wearer's because if the soul contract is in use for average 50+ turns it really pays of well enough .
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The most cost-effective place to put soul contracts is on a scout. The chance of a horror attack is low enough that you only really have to worry about it over a period of dozens of turns.
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July 28th, 2004, 01:40 AM
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Lieutenant General
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Re: 2 small questions about horror mark
Quote:
Originally posted by Graeme Dice:
The most cost-effective place to put soul contracts is on a scout. The chance of a horror attack is low enough that you only really have to worry about it over a period of dozens of turns.
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my favourite so far abysia does unfortunately have no scouts so there i think sages are a good solution if you find them .
do you know graeme if the chance doubles with 2 soul contracts on the same scout ?
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July 28th, 2004, 02:05 AM
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Major General
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Re: 2 small questions about horror mark
Quote:
Originally posted by Boron:
my favourite so far abysia does unfortunately have no scouts so there i think sages are a good solution if you find them.
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Hire indy scouts. They are likely available in most of your captured provinces.
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