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July 27th, 2004, 11:01 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: 2 small questions about horror mark
At least mages carrying the Forbidden Light unique artifact can expect to get attacked by horrors within the next five to ten turns after equipping the artifact. That's the way it worked in Dom-PPP anyway the times I saw Forbidden Light being used, but its description says it attracts horrors so the chances of attack are probably drastically increased.
Edi
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July 28th, 2004, 01:12 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: 2 small questions about horror mark
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July 28th, 2004, 01:19 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: 2 small questions about horror mark
Quote:
Originally posted by Boron:
i really would like to know the odds for a simple soul contract . in order to evaluate if the odds are poor enough like 1% to not be worth trying to protect the wearer's because if the soul contract is in use for average 50+ turns it really pays of well enough .
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The most cost-effective place to put soul contracts is on a scout. The chance of a horror attack is low enough that you only really have to worry about it over a period of dozens of turns.
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July 28th, 2004, 01:40 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: 2 small questions about horror mark
Quote:
Originally posted by Graeme Dice:
The most cost-effective place to put soul contracts is on a scout. The chance of a horror attack is low enough that you only really have to worry about it over a period of dozens of turns.
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my favourite so far abysia does unfortunately have no scouts so there i think sages are a good solution if you find them .
do you know graeme if the chance doubles with 2 soul contracts on the same scout ?
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July 28th, 2004, 02:05 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: 2 small questions about horror mark
Quote:
Originally posted by Boron:
my favourite so far abysia does unfortunately have no scouts so there i think sages are a good solution if you find them.
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Hire indy scouts. They are likely available in most of your captured provinces.
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July 28th, 2004, 02:53 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: 2 small questions about horror mark
Quote:
Originally posted by Arryn:
quote: Originally posted by Boron:
my favourite so far abysia does unfortunately have no scouts so there i think sages are a good solution if you find them.
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Hire indy scouts. They are likely available in most of your captured provinces. thnx
i really didn't think on that .
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July 28th, 2004, 03:12 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
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Re: 2 small questions about horror mark
Quote:
Originally posted by Boron:
thnx
i really didn't think on that .
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No problem. Glad to help. BTW, at 20gp each, indy scouts are dirt-cheap.
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