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August 6th, 2004, 04:24 AM
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Major General
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Re: Pricing of Mages ... is it balanced?
Quote:
Originally posted by Norfleet:
To make matters worse, it can take you a lot longer than 5 turns to dispose of the militia, because they are very cowardly and will often flee after losing only one or two men, and as a result, have to be rounded up, and then marched to their deaths AGAIN.....
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I find drowning them tends to work well, if it is an option.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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August 6th, 2004, 04:28 AM
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Re: Pricing of Mages ... is it balanced?
Quote:
Originally posted by Jack Simth:
I find drowning them tends to work well, if it is an option.
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How, exactly, do you go about doing such a thing?
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August 6th, 2004, 04:34 AM
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General
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Re: Pricing of Mages ... is it balanced?
Quote:
Originally posted by Arryn:
quote: Originally posted by Jack Simth:
I find drowning them tends to work well, if it is an option.
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How, exactly, do you go about doing such a thing? Have them go with a commander that can lead troops underwater. On the next turn, leave the militia underwater, and move the commander somewhere else.
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August 6th, 2004, 04:42 AM
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Re: Pricing of Mages ... is it balanced?
Quote:
Originally posted by Graeme Dice:
On the next turn, leave the militia underwater, and move the commander somewhere else.
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Doh! Of course. (slaps self on forehead) Thanks. Brain's not firing on all cylinders tonight. Need sleep. Too bad I've caught a case of Norfleet's Disease (insomnia). 
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August 6th, 2004, 05:50 AM
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Lieutenant General
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Re: Pricing of Mages ... is it balanced?
Quote:
Originally posted by Arryn:
quote: Originally posted by Jack Simth:
I find drowning them tends to work well, if it is an option.
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How, exactly, do you go about doing such a thing? I suspect you could also Gateway them into the water. Or that Death-roads spell, which I have never used. With either of these, you wouldn't even need an ability to lead a lot of troops into the water, as you would if marching them into the sea.
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August 6th, 2004, 06:05 AM
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Re: Pricing of Mages ... is it balanced?
Quote:
Originally posted by Cainehill:
I suspect you could also Gateway them into the water.
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Pricey way to dispose of such chaff.
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August 6th, 2004, 06:15 AM
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Sergeant
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Re: Pricing of Mages ... is it balanced?
If there's any unbalanced mage out there i would imagine its the Tien-Chi celestial master. The balancing formula just doesnt include the disadvantage that having low astral on an expensive mage is. 1F1A1S2W3H1? for 250 gold... The only possible 3 path (other than holy, of course) is water. And the most common use of W2, forging clams, is hard because there is no base water gem income. Abysia is doing just fine.
Blood mages cost more IMO because they are capable of producing their own gems in addition to casting spells, an ability more than worth its weight in gold.
If anything i would rather see MORE unbalanced mages, because so long as the nations are balanced it just adds more flavour to the game.
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