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  #1  
Old August 6th, 2004, 04:28 AM
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Arryn Arryn is offline
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Default Re: Pricing of Mages ... is it balanced?

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Originally posted by Jack Simth:
I find drowning them tends to work well, if it is an option.
How, exactly, do you go about doing such a thing?
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  #2  
Old August 6th, 2004, 04:34 AM
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Default Re: Pricing of Mages ... is it balanced?

Quote:
Originally posted by Arryn:
quote:
Originally posted by Jack Simth:
I find drowning them tends to work well, if it is an option.
How, exactly, do you go about doing such a thing?
Have them go with a commander that can lead troops underwater. On the next turn, leave the militia underwater, and move the commander somewhere else.
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Old August 6th, 2004, 04:42 AM
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Default Re: Pricing of Mages ... is it balanced?

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Originally posted by Graeme Dice:
On the next turn, leave the militia underwater, and move the commander somewhere else.
Doh! Of course. (slaps self on forehead) Thanks. Brain's not firing on all cylinders tonight. Need sleep. Too bad I've caught a case of Norfleet's Disease (insomnia).
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Old August 6th, 2004, 05:50 AM
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Default Re: Pricing of Mages ... is it balanced?

Quote:
Originally posted by Arryn:
quote:
Originally posted by Jack Simth:
I find drowning them tends to work well, if it is an option.
How, exactly, do you go about doing such a thing?
I suspect you could also Gateway them into the water. Or that Death-roads spell, which I have never used. With either of these, you wouldn't even need an ability to lead a lot of troops into the water, as you would if marching them into the sea.
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Old August 6th, 2004, 06:05 AM
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Default Re: Pricing of Mages ... is it balanced?

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Originally posted by Cainehill:
I suspect you could also Gateway them into the water.
Pricey way to dispose of such chaff.
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Old August 6th, 2004, 06:15 AM

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Default Re: Pricing of Mages ... is it balanced?

If there's any unbalanced mage out there i would imagine its the Tien-Chi celestial master. The balancing formula just doesnt include the disadvantage that having low astral on an expensive mage is. 1F1A1S2W3H1? for 250 gold... The only possible 3 path (other than holy, of course) is water. And the most common use of W2, forging clams, is hard because there is no base water gem income. Abysia is doing just fine.

Blood mages cost more IMO because they are capable of producing their own gems in addition to casting spells, an ability more than worth its weight in gold.

If anything i would rather see MORE unbalanced mages, because so long as the nations are balanced it just adds more flavour to the game.
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Old August 6th, 2004, 06:36 AM
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Default Re: Pricing of Mages ... is it balanced?

Quote:
Originally posted by Arryn:
quote:
Originally posted by Cainehill:
I suspect you could also Gateway them into the water.
Pricey way to dispose of such chaff.
Cheaper, imo, than marching them 3-5 turns to get them to water. If you have a high astral income, why not? ( In a MP game as Ermor, with no clams, I had ... 400 astral gems. Of course - I had no one to cast Gateway. I would _gladly_ have burned astral gems to kill the upkeep on those blighters.)
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