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August 19th, 2004, 09:13 PM
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Re: My demonbred
The problem is how to keep the attacker alive. I believe Phoenix Pyre does, or at least did, do generic damage, as opposed to fire damage, so there is no easy way to protect yourself. Can the Arch Devil absorb a Phoenix Pyre every turn?
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August 19th, 2004, 10:02 PM
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Re: My demonbred
I tend to avoid phoenix pyre with SC's, because while they may win one battle, after dying that many times they're usually going to pick up a cornucopia of afflictions, effectivly neutralizing themselves in the process.
[edit]
Oh, and a dusk elder with Staff of Storms and skull helm set to cast drain life, drain life, drain life, drain life, drain life.
or possibly a dwarven smith with SoS and earth boots set to cast summon earthpower, petrify, petrify, petrify, petrify.
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August 20th, 2004, 07:21 AM
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Re: My demonbred
Quote:
dying that many times they're usually going to pick up a cornucopia of afflictions, effectivly neutralizing themselves in the process.
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as long as it isn't feeblemind it's ok
the dusk elder would work i suppose cause of staff of storms, that he can melee your dusk elder to death.
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August 20th, 2004, 10:15 AM
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Lieutenant General
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Re: My demonbred
Quote:
Cheezeninja said:
I tend to avoid phoenix pyre with SC's, because while they may win one battle, after dying that many times they're usually going to pick up a cornucopia of afflictions, effectivly neutralizing themselves in the process.
[edit]
Oh, and a dusk elder with Staff of Storms and skull helm set to cast drain life, drain life, drain life, drain life, drain life.
or possibly a dwarven smith with SoS and earth boots set to cast summon earthpower, petrify, petrify, petrify, petrify.
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it seems perfect for the immortal pretenders .
they don't need to care seriously about wounds .
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August 20th, 2004, 01:49 AM
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Re: My demonbred
Quote:
nakomus said:
The problem is how to keep the attacker alive. I believe Phoenix Pyre does, or at least did, do generic damage, as opposed to fire damage, so there is no easy way to protect yourself. Can the Arch Devil absorb a Phoenix Pyre every turn?
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For a several turns, yes. To be safe, it's better to give him some regeneration item or life-steal weapon. Or both.
Astral mage with lifelong protection, amulet of antimagic,
reinvigoration items and rune smasher can probably succeed to by casting Soul Slay.
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August 20th, 2004, 07:26 AM
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Re: My demonbred
the astral mage would be meleed to death before he has time enough to cast enough soul slay to succeed i'd think.
dunno if the arch devil would be able to survive two or three phoenix pyre's, they do around 50 damage each or something i think.
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August 20th, 2004, 10:59 PM
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Re: My demonbred
Quote:
DLC1 said:
the astral mage would be meleed to death before he has time enough to cast enough soul slay to succeed i'd think.
dunno if the arch devil would be able to survive two or three phoenix pyre's, they do around 50 damage each or something i think.
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I've done few experiments:
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Arch Devil:
- Blood thorn
- lucky coin
- starshine skullcap
- no armour
- boots of quickness
- amulet of magic
I've started with more equipment, but it's not needed. First of all, demonbred can't cast blood vengeance, because after the phoenix pyre, arch devils flies-in and kills demonbred causing explosion which kills the blood slave. So I had scripted AD to Hold-attack to let demonbred cast blood vengeance. In almost every attempt demonbred was killed in every round and he has rarely lived beyond 3rd round. explosion deals something like 4-8 points of damage to AD, so AD's hitpoints are actually growing in the process.
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I didn't have any S2 mages in my test game, so I've tried
Lamia Queen S2D2N2 (empowered to S2, too much trouble to roll one).
- Rune smasher
- lucky coin
- wraith crown
- rainbow armor
- boots of quickness
- spell focus
- amulet of antimagic,
4 astral gems
scripted to soul slay x 5.
All 6 battles went to lamia queen. 3 kills, 2 times demonbred routed and one time LQ has charmed demonbred ;-)
Scenario was more or less similar: while demonbred was casting spells and dealing with undead horders LQ would land one or 2 soulslays, which would either result in demonbred death or route. The 6th battle was actually developing the most favourable for demonbred, because LQ couldn't land soul slay, but after running out of scripted spell AI has switched tactics and casted charm
I suppose nature mage could employ charm x 5 tactics.
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August 21st, 2004, 06:47 AM
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Re: My demonbred
mr seems to help alot vs generic magic damage then?
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August 21st, 2004, 08:13 AM
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Re: My demonbred
Quote:
DLC1 said:
mr seems to help alot vs generic magic damage then?
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probably the generic damage is neither an nor ap .
something like 25+ e.g.
this would declare why the arch devil in alextis test lost some hp but not many .
i will hopefully test phönix pyre today afternoon myself too so i might be able to guess then which kind of damage it is 
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August 21st, 2004, 08:21 AM
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Re: My demonbred
Quote:
DLC1 said:
mr seems to help alot vs generic magic damage then?
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No, not at all. Don't feel like testing it now but Phoenix Pyre damage may be lessened by armor and I don't think it's all that much damage in the first place. In response to another question, IIRC correctly Pyre does 20 or 25 points of fatigue damage to the caster when he dies, but that's easy enough to test if you really want to know.
Edit: And blood vengeance isn't very good against anything with decent MR (such as any properly-outfitted SC) because the spell gives you the easily-resistable "Blood Vengeance +0). Anything attacking takes no damage if they resist the spell. The innate Blood Vengeance of something like a Vastness or a Doom Horror is a bit better at something like +2 or +3.
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