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August 26th, 2004, 07:45 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
Well, the game is up and running again on my server; switching the wireless channel seems to have cured the problem.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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August 26th, 2004, 08:23 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
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Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 you hosted with my previously submitted turn, now I am doomed! (well not really but its annoying)
Nevertheless I am happy that you will continuing hosting, do you? (Otherwise my friend can host, but his server is quite slow...)
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August 26th, 2004, 08:41 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
Ahh, that is the host that went off this morning, before I was aware we had a problem. I was a few minutes late checking the server, or I would have skipped the host.
I will continue hosting, assuming incidents like this every now and again don't both anyone too much...
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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August 27th, 2004, 06:00 AM
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Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
Oh hell, does this mean the server's going to host again in 3 hours time? That means I'm going to stale (again - if what you're saying is that the restart effectively forced a stale already).
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August 27th, 2004, 07:21 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
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Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
I would also recommend to set out hosting whenever the server was unavailable for some time, because it could be just that time window a player had planned to submit his turn. So I would like to set out this hosting, since two players (Ulm & Marignon) are still missing!
(Or we might switch to QuickHost only to prevent such problems at all. I'd rather enjoy a good fight than my enemies staling...)
@Mark the Merciful: Didnt look like you were staling Last turn, since your forces attacked according to my reports. BUT it is indeed hosting within to hours and you have not submitted a turn! Can you reach Reverend Zombie to set out hosting?
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August 27th, 2004, 07:41 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
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Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
@Mark: I had submitted my turn before I read your post, i.e. I did not take advantage of knowing that you might stale. Nevertheless, a stale turn is certainly a huge disadvantage for you while being involved in battle with me, so I am willing to even out the score:
I could imagine of not moving all my armies concerned with our battle once within the next three or four turns. Would you consider that fair? Its not exactly like a stale, but you could prepare for that on the other hand as well. Any other suggestions?
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August 27th, 2004, 08:42 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
Ulm will not stale, we will skip the host today.
I think Marignon has missed a couple of recent turns lately, not all of which were caused by the recent server outage.
So...I am not sure quickhost is a good idea unless we can verify that Marignon is still with us.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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