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  #1  
Old September 23rd, 2004, 02:09 PM

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Default Re: Newbie Game

Well... I guess it depends on what kind of game you want. If you want a really competitive game... or you want to RP... or something in the middle... in a couple of my games that I took over, I'm nowhere near the top and I'm having fun... but max/minning is fun at least in the beginning. Also I think that there are ways to fit in racial traits... if Asmala can max/min his race and include crystallurgy, why not organics/temporal/religious? Makes the game more interesting than everybody having a bezerker race. Also, the merchant type race seems interesting, more variety and you can do without space ports!
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Old September 23rd, 2004, 02:38 PM
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Default Re: Newbie Game

Merchants are overpriced.
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Old September 23rd, 2004, 02:48 PM

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Default Re: Newbie Game

hrm are you talking about the "natural merchants" racial ability, or the merchants society type? "natural merchants" isn't as cool as advance storage, hardy industralists and propulsion experts... but if you can do without the extra 1 move point, which is miniscule considering that ships stop when they warp into new systems, isn't merchants okay?
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Old September 23rd, 2004, 02:50 PM
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Default Re: Newbie Game

You can avoid ships stopping in new systems. Just order them to move to the center of the unexplored system after giving them the order to warp through the warp point...
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Old September 23rd, 2004, 02:51 PM

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Default Re: Newbie Game

how do you do that when the system is marked "unexplored"?
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Old September 23rd, 2004, 02:54 PM
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Default Re: Newbie Game

Select the system and give move to orders to the middle of it. Clicking anywhere near the middle will suffice. You probably dont even need to give warp orders for the warp point, but I am not sure if the game adds that to the order queue for unexplored systems or not. Easy enough to test, just give the move order and hit v, to look at the order queue.
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Old September 23rd, 2004, 03:28 PM
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Default Re: Newbie Game

Well I like to have an efficient race and some of the items posted in that article I didn't even know about (like adv storage effecting facilities as well as cargo...i thought it was just cargo space). I don't fully agree with everything in the article, I tend to think that the adv supply usage is handy for extra range until you finally get quantum reactors and the racial traits can be neat if your playing a race where it makes some sense but overall the article was great.

BTW Imperator, thanks for that tip on sending ships into unknown space, I didn't know you could do that either
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Old September 23rd, 2004, 03:17 PM
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Default Re: Newbie Game

Quote:
brianeyci said:
hrm are you talking about the "natural merchants" racial ability, or the merchants society type? "natural merchants" isn't as cool as advance storage, hardy industralists and propulsion experts... but if you can do without the extra 1 move point, which is miniscule considering that ships stop when they warp into new systems, isn't merchants okay?
Is one extra facility space in each system really worth 1000 points?
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Old September 23rd, 2004, 05:41 PM

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Default Re: Newbie Game

Quote:
narf poit chez BOOM said:
Is one extra facility space in each system really worth 1000 points?
Sure it is, it saves you three turns to build the space port. That's three turns times 500 research, you're 1500 research ahead! lol now that I think of it, maybe not. And from what I have read, one extra move point can mean the difference between moving first and moving Last -- or not moving at all lol. Guess its advance storage, hardy industralists and propulsion experts all the way. And perhaps organics, although you'll take a hit in your overall stats... but the organic armor is too good to pass up lol.

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Old September 23rd, 2004, 05:54 PM

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Default Re: Newbie Game

I have been playing SE since SE II came out so Space Empires is a familiar gam but I have never played Online...

I would be interested in playing a game at something like 1 turn every 2 days where I could learn playing Online... but as I said - not exactly new just untried in Human Competition.


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