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  #1  
Old June 21st, 2001, 10:38 PM

Nitram Draw Nitram Draw is offline
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Default Re: SE4 Wish

But you can only research one level per turn so no matter how high you set the initial research points you can't create a very specialized race.
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  #2  
Old June 21st, 2001, 11:35 PM

djconklin djconklin is offline
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Default Re: SE4 Wish

I'd like to see:

1) a bigger universe

2) let us input the number of computer players and its AI capability (0-100)

3) supply ships! and/or allow us to transfer supply in space

4) a search feature in the manual

5) robots which benefit ship and facility construction

6) being able to salvage from ships that were destroyed in space (in one space game you could even benefit technologically occassionaly when you did so)

7) it would be nice to "know" if the trade we are offering a computer player was doable before finding out that "yeah I'll take your technology and give you what you already have!" Or, if it doesn't have the resources you want why let you ask for it? It rarely ever comes back and says "Can't do that but how about (x or y) instead?"

8) be able to trade specific pieces of equipment
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  #3  
Old June 22nd, 2001, 12:41 AM

Lucanos Lucanos is offline
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Default Re: SE4 Wish

1) Bigger than 255 stars?
4) Try windows search engine.
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  #4  
Old June 22nd, 2001, 01:05 AM

meshuggener meshuggener is offline
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Default Re: SE4 Wish

I think it would be cool to have the planets orbit the stars every turn.
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  #5  
Old June 22nd, 2001, 01:12 AM
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Master Belisarius Master Belisarius is offline
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Default Re: SE4 Wish

>3) supply ships! and/or allow us to transfer supply in space

Hey, but you have it now!
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  #6  
Old June 22nd, 2001, 01:13 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: SE4 Wish

For the starting techs, have a host play the first 30 turns, and research exactly what each person chose. At the end, they would reactivate the AIs and mail the game to the first player!

Your starting tech rules could be anything you wanted; X techs, X research points, max tech in area of your choice, no choosing colony techs, anything a human can understand.

You could even have the host upgrade your starting facilities if you choose to "start" with extra resource extraction tech.

You could also start the game with a ship/base in orbit, or a fighter squadron build.

You could have a truly Nomadic start if you're playing Pirates & Nomads . Just have the host build a resource base with a space yard to go with it and then abandon the planet for you!
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  #7  
Old June 23rd, 2001, 03:11 AM
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capnq capnq is offline
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Default Re: SE4 Wish

quote:
>3) supply ships! and/or allow us to transfer supply in space

Hey, but you have it now!


To expand on this, for those who don't already know about it:

To build a supply ship, add as many Supply Storage and Emergency Supply Pod components as will fit.

To transfer supplies, add the supply ship to a fleet of ships you want to supply. On the next turn, the supplies of the entire fleet will be distibuted evenly among the ships.

quote:
7) it would be nice to "know" if the trade we are offering a computer player was doable before finding out that "yeah I'll take your technology and give you what you already have!" Or, if it doesn't have the resources you want why let you ask for it? It rarely ever comes back and says "Can't do that but how about (x or y) instead?"
I've had the AI tell me "We can't afford that" a fair number of times. Offering something different is much rarer, but I've seen it happen, too.

I've suggested new things in older threads already; I can't think of any new ideas offhand that I've had since the Last time I posted them.



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island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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