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  #1  
Old June 22nd, 2001, 09:13 PM

Stone Mill Stone Mill is offline
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Default Re: Bug in 1.41

Possum,

Same here. That mine bug has been affecting my games at least since 1.30, not sure how many others are experiencing this.
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  #2  
Old June 23rd, 2001, 01:50 AM
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Default Re: Bug in 1.41

Any other bugs to report? I have not seen any thus far, and I downloaded it today, and have been playing it in my spare time.

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  #3  
Old June 23rd, 2001, 06:06 PM

Hydraa Hydraa is offline
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Default Re: Bug in 1.41

I am having problems in a 1.35 upgraded game to v1.41

The game locks up anythime I tried to read in-game Messages
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  #4  
Old June 23rd, 2001, 08:37 PM
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Jubala Jubala is offline
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Default Re: Bug in 1.41

The no mine self destuct in sim move games has been bothering me for awhile too now. Same with sats in 1.35 but I haven't tried it in 1.41 yet.
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Old June 23rd, 2001, 09:17 PM

JenMax JenMax is offline
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Default Re: Bug in 1.41

I have uploaded several game files (I play on the PBW server) to my 1.41 ver of SE4. These games were started on 1.30 and it sems that all political commands go ok, but the AI takes over production, makes junk, and creates a bunch of designs which are not suitable. Thats the only thing I have seen.
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  #6  
Old June 25th, 2001, 07:11 AM

Admiral Grover Admiral Grover is offline
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Default Re: Bug in 1.41

I have just noticed that when I make a new game, it is saying it can't find several statements in the AI files.

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  #7  
Old June 25th, 2001, 06:27 PM
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Default Re: Bug in 1.41

One oddity -- in my present 1.41/TDM 255-system game, I've seen over 90 systems without a single "ancient ruins" planet. Anybody know if the probabilities got tweaked, or whether I might have inadvertently changed a setting somewhere?

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