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June 22nd, 2001, 09:13 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
Posts: 738
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Re: Bug in 1.41
Possum,
Same here. That mine bug has been affecting my games at least since 1.30, not sure how many others are experiencing this.
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June 23rd, 2001, 01:50 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Bug in 1.41
Any other bugs to report? I have not seen any thus far, and I downloaded it today, and have been playing it in my spare time.
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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patrick Stewart as Captain Picard
New Age Ship Yards
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 23rd, 2001, 06:06 PM
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Corporal
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Join Date: Dec 2000
Location: Irving,tx,usa
Posts: 123
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Re: Bug in 1.41
I am having problems in a 1.35 upgraded game to v1.41
The game locks up anythime I tried to read in-game Messages
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June 23rd, 2001, 08:37 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
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Re: Bug in 1.41
The no mine self destuct in sim move games has been bothering me for awhile too now. Same with sats in 1.35 but I haven't tried it in 1.41 yet.
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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June 23rd, 2001, 09:17 PM
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Corporal
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Join Date: Aug 2000
Location: Rochester, NY, USA
Posts: 54
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Re: Bug in 1.41
I have uploaded several game files (I play on the PBW server) to my 1.41 ver of SE4. These games were started on 1.30 and it sems that all political commands go ok, but the AI takes over production, makes junk, and creates a bunch of designs which are not suitable. Thats the only thing I have seen.
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nothing happens in a vaccum. - me
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June 25th, 2001, 07:11 AM
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Corporal
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Join Date: Feb 2001
Location: Calgary, Canada
Posts: 57
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Re: Bug in 1.41
I have just noticed that when I make a new game, it is saying it can't find several statements in the AI files.
Regards,
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Admiral Grover
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"There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened."
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
__________________
There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened.
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
http://admgrover.tripod.com
MSN ID  k_grover@hotmail.com
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June 25th, 2001, 06:27 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Bug in 1.41
One oddity -- in my present 1.41/TDM 255-system game, I've seen over 90 systems without a single "ancient ruins" planet. Anybody know if the probabilities got tweaked, or whether I might have inadvertently changed a setting somewhere?
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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