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June 23rd, 2001, 08:37 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
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Re: Bug in 1.41
The no mine self destuct in sim move games has been bothering me for awhile too now. Same with sats in 1.35 but I haven't tried it in 1.41 yet.
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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June 23rd, 2001, 09:17 PM
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Corporal
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Join Date: Aug 2000
Location: Rochester, NY, USA
Posts: 54
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Re: Bug in 1.41
I have uploaded several game files (I play on the PBW server) to my 1.41 ver of SE4. These games were started on 1.30 and it sems that all political commands go ok, but the AI takes over production, makes junk, and creates a bunch of designs which are not suitable. Thats the only thing I have seen.
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nothing happens in a vaccum. - me
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June 25th, 2001, 07:11 AM
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Corporal
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Join Date: Feb 2001
Location: Calgary, Canada
Posts: 57
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Re: Bug in 1.41
I have just noticed that when I make a new game, it is saying it can't find several statements in the AI files.
Regards,
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Admiral Grover
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"There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened."
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
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There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened.
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
http://admgrover.tripod.com
MSN ID  k_grover@hotmail.com
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June 25th, 2001, 06:27 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Bug in 1.41
One oddity -- in my present 1.41/TDM 255-system game, I've seen over 90 systems without a single "ancient ruins" planet. Anybody know if the probabilities got tweaked, or whether I might have inadvertently changed a setting somewhere?
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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June 25th, 2001, 06:57 PM
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Corporal
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Join Date: Jan 2001
Location: Newport News, VA
Posts: 125
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Re: Bug in 1.41
quote: Originally posted by Taqwus:
One oddity -- in my present 1.41/TDM 255-system game, I've seen over 90 systems without a single "ancient ruins" planet. Anybody know if the probabilities got tweaked, or whether I might have inadvertently changed a setting somewhere?
Interesting. I've been getting more under 1.41/TDM, but they have been mostly worthless. (Whoopee, Organic Farm II, that will solve all my problems!) There is a switch during set-up that disallows all ruins.
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June 25th, 2001, 06:57 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Bug in 1.41
There are 7 possible ruins chances listed in the StellarAbilities file. Each has a 5% chance of occurring on a "standard planet", not exactly sure what that means. Seems odd you would not have found at least one.
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June 25th, 2001, 07:53 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Bug in 1.41
Hrm. I probably hit the toggle by mistake, then. *shrug*
No new issues noticed by me in this patch, so far, and the fighter-stack +defense bug is fixed (BIG yay for non-Deeply Religious races!).
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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