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  #1  
Old June 25th, 2001, 09:04 PM

Krakenup Krakenup is offline
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Default Re: Bug in 1.41

quote:
Originally posted by PurpleRhino:
Actually... its only 1/2% chance to find a ruins planet (value is in tenths). And, as I recall, thats the same its always been.
So if there are 7 types (per Marty), that would be roughly an overall 3.5% chance for a ruins planet or about 1 in 28. If we assume 7 planets in a planetary system (wag), that would mean that 1 in 4 planetary systems would contain a ruins planet. That is totally consistent with my experience. Out of 16 explored planetary systems in my current game, I found 4 ruins planets.

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Old June 25th, 2001, 11:45 PM

Stone Mill Stone Mill is offline
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Default Re: Bug in 1.41

Taqwus,

Hmmm, that is weird. I have no "special" planets either in the 1.41 (sim) game (no modpack or mods) I am playing. I am usually careful to select it, because, of course, it is a nice feature. I thought I probably forgot the setting too, but now I am beginning to wonder.

To follow up with self-destruct order for mines, it still does not work in any of my 1.41 (sim) games.
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  #3  
Old June 26th, 2001, 12:45 PM
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ZzZ ZzZ is offline
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Default Re: Bug in 1.41

Hi

I encountered a different bug in a PBEM game. When I an ally of myself offer a traety to each other at the same time and both accept. The treaty is killed an we're left with no treaty at all.

This is very annoying. I made friendship with my neighbor just after the game began. And we established one treaty after another until we reached Military Alliance. Then it happened. Wi beoth offered Partnership and both accepted one round later. Another turn passed and there was only the yellow word "none" in the treaty list.

As a result several of our ships (resupplying on the partners planet) were destroyed and of course we lost all minerals and research points from trade.

ZzZ
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  #4  
Old June 26th, 2001, 05:23 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Bug in 1.41

quote:
Originally posted by ZzZ:
I encountered a different bug in a PBEM game. When I an ally of myself offer a traety to each other at the same time and both accept. The treaty is killed an we're left with no treaty at all.



That treaty bug needs to be reported to MM...

And, as far as the ruins planet thing, I've had the same experience as Taqwus and Stone Mill - I always turn ruins on, but I haven't found any in my current game (and I've explored about 30 systems, and have maps of 15 more via partnership treaty).
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  #5  
Old June 27th, 2001, 12:08 AM

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Default Re: Bug in 1.41

I just checked in a high tech start. The system facilities to modify production do not work at all in Version 1.41 with TDM-Modpack 1.72

Somebody else do a high tech start and check it without the modpack. This disgusts me. I reported that the system facilities did not work a couple of patches ago, and they are STILL not fixed, or are broken AGAIN.

*******************************************
Edit : I have been up WAY too long, time to get some sleep. The systems wide facilities that are modifiers to production for all standard facilities WORK. I just forgot that the effect does not show up on the planet. You have to check the empire production screen or the race score to see the effect. Also as expected, the system robotoid does NOT stack with the m/o/r specific facilities, so there is no point to building them since it is FAR cheaper to get computers 6 than m/o/r 9.

[This message has been edited by LCC (edited 27 June 2001).]
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  #6  
Old June 27th, 2001, 05:52 PM

Nitram Draw Nitram Draw is offline
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Default Re: Bug in 1.41

If you want more ruins, I've posted a small mod to give you more. Maybe to many, but this is easily changed.
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  #7  
Old June 27th, 2001, 06:30 PM

Possum Possum is offline
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Default Re: Bug in 1.41

Uhh, the limits on mines have me totally confused.

What is the limit? Is it like 100 per sector, or 100 per system, or what?
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