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June 25th, 2001, 09:04 PM
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Corporal
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Join Date: Jan 2001
Location: Newport News, VA
Posts: 125
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Re: Bug in 1.41
quote: Originally posted by PurpleRhino:
Actually... its only 1/2% chance to find a ruins planet (value is in tenths). And, as I recall, thats the same its always been.
So if there are 7 types (per Marty), that would be roughly an overall 3.5% chance for a ruins planet or about 1 in 28. If we assume 7 planets in a planetary system (wag), that would mean that 1 in 4 planetary systems would contain a ruins planet. That is totally consistent with my experience. Out of 16 explored planetary systems in my current game, I found 4 ruins planets.
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June 25th, 2001, 11:45 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
Posts: 738
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Re: Bug in 1.41
Taqwus,
Hmmm, that is weird. I have no "special" planets either in the 1.41 (sim) game (no modpack or mods) I am playing. I am usually careful to select it, because, of course, it is a nice feature. I thought I probably forgot the setting too, but now I am beginning to wonder.
To follow up with self-destruct order for mines, it still does not work in any of my 1.41 (sim) games.
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June 26th, 2001, 12:45 PM
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Private
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Join Date: May 2001
Location: Germany
Posts: 31
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Re: Bug in 1.41
Hi
I encountered a different bug in a PBEM game. When I an ally of myself offer a traety to each other at the same time and both accept. The treaty is killed an we're left with no treaty at all.
This is very annoying. I made friendship with my neighbor just after the game began. And we established one treaty after another until we reached Military Alliance. Then it happened. Wi beoth offered Partnership and both accepted one round later. Another turn passed and there was only the yellow word "none" in the treaty list.
As a result several of our ships (resupplying on the partners planet) were destroyed and of course we lost all minerals and research points from trade.
ZzZ
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June 26th, 2001, 05:23 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
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Re: Bug in 1.41
quote: Originally posted by ZzZ:
I encountered a different bug in a PBEM game. When I an ally of myself offer a traety to each other at the same time and both accept. The treaty is killed an we're left with no treaty at all.
That treaty bug needs to be reported to MM...
And, as far as the ruins planet thing, I've had the same experience as Taqwus and Stone Mill - I always turn ruins on, but I haven't found any in my current game (and I've explored about 30 systems, and have maps of 15 more via partnership treaty).
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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June 27th, 2001, 12:08 AM
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Re: Bug in 1.41
I just checked in a high tech start. The system facilities to modify production do not work at all in Version 1.41 with TDM-Modpack 1.72
Somebody else do a high tech start and check it without the modpack. This disgusts me. I reported that the system facilities did not work a couple of patches ago, and they are STILL not fixed, or are broken AGAIN.
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Edit : I have been up WAY too long, time to get some sleep. The systems wide facilities that are modifiers to production for all standard facilities WORK. I just forgot that the effect does not show up on the planet. You have to check the empire production screen or the race score to see the effect. Also as expected, the system robotoid does NOT stack with the m/o/r specific facilities, so there is no point to building them since it is FAR cheaper to get computers 6 than m/o/r 9.
[This message has been edited by LCC (edited 27 June 2001).]
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June 27th, 2001, 05:52 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: Bug in 1.41
If you want more ruins, I've posted a small mod to give you more. Maybe to many, but this is easily changed.
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June 27th, 2001, 06:30 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
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Re: Bug in 1.41
Uhh, the limits on mines have me totally confused.
What is the limit? Is it like 100 per sector, or 100 per system, or what?
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