Re: MP Game (open) - Cradle/De-celerating Schedule
I don't think any problems will be seen until you try to start the game, at which point there'd be clashes, as pretender #2 was done with 1.71, #1 was without the mod, #3 was 1.72, etc.
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Wormwood and wine, and the bitter taste of ashes.
Re: MP Game (open) - Cradle/De-celerating Schedule
My pretender is 1.72 Mod.
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.