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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

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  #1  
Old October 15th, 2004, 03:20 AM

Patrick Patrick is offline
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Default Re: MP Game (open) - Cradle/De-celerating Schedule

C'tis is me. I have a previous login here, but I can't remember who it was. (I am not writing it a lot because my English is not good, but hopefully it will improve in the USA). I am 'Patrick' on Mose Hansen server. I will try to be present for the quick turns, and I will do them no problem after they go to 24 hours.
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Old October 15th, 2004, 08:33 AM

Tuna Tuna is offline
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Default Re: MP Game (open) - Cradle/De-celerating Schedule

By the way, are we gonna use the spell mod?

I would vote no until it has been balanced a bit, esp. fire elementals are a bit off right now.

To kill a large fire elemental one needs to do 135 damage trough a fireshield, and a single level 3 mage can cast 2 in 3 turns (with phoenix power) and one more after that in an average battle.

Makes abysian mages a bit tough, imho
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