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October 18th, 2004, 10:40 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: recruiting gone amok?
(does unrest under 100 have a chance of blocking recruitment)
No, it doesn't.
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October 18th, 2004, 01:34 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: recruiting gone amok?
Did, by any chance, some units teleport/cloud trapeze on your province that turn?
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October 18th, 2004, 02:29 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: recruiting gone amok?
Even magical movement shouldn't have any effect, because recruitment happens (or is supposed to happen) first.
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October 18th, 2004, 02:30 PM
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Sergeant
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Join Date: Sep 2004
Posts: 234
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: recruiting gone amok?
Nope! None of the other players have any idea why this happened.
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October 18th, 2004, 04:00 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: recruiting gone amok?
Could you give me a little more info about that province you were recruiting in?
What type of castle did it contain?
Was it your home province?
Do you know how much resource did it produce (maybe units in queue couldn't be finished in 1 turn)?
How much population did it have?
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October 21st, 2004, 03:19 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: recruiting gone amok?
I seriously doubt dogboy found a bug with what he is describing. If this bug did exist certainly many others would have found this by now.
__________________
There can be only one.
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October 21st, 2004, 04:42 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: recruiting gone amok?
Eh - lots of "intermittent" bugs come up almost astronomically infrequently, meaning that many others need not have experienced it. Or, they may not have noticed if it did happen to them.
An example in Dominions 2: There was a bug where immortals dying in friendly dominion still wound up dead, even though the battle report (as usual) said 0 friendly commanders killed. The bug existed - but very very few people found it.
__________________
Wormwood and wine, and the bitter taste of ashes.
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