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  #1  
Old October 18th, 2004, 11:50 PM

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Default Re: Furbal VI on PBW

It is only 1 system total... not "One system per player". So if there are 10 players, it will have 100 planets in it.

Last time, there was no sun (so no one can blow up the system)... not sure if that will be the case this time.
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  #2  
Old October 18th, 2004, 11:56 PM
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Default Re: Furbal VI on PBW

Five ships? You can set the limit that low? I thought it only went in increments of 100
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Old October 19th, 2004, 12:37 AM
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Default Re: Furbal VI on PBW

You can set it to odd numbers by editing the settings.txt file.
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Old October 19th, 2004, 01:00 AM
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Default Re: Furbal VI on PBW

Hmmm...Ok, I'm in.
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Old October 19th, 2004, 08:36 AM
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Default Re: Furbal VI on PBW

Quote:
Puke said:
You can set it to odd numbers by editing the settings.txt file.
Interesting. And I expect you won't need a special mod for this right? Since ship limit is only used at game creation.
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Old October 19th, 2004, 08:30 PM
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Default Re: Furbal VI on PBW

oh, bloody #&%(ing hell! I can use settings.txt to set the ship limit to 331, or 505, or 201, or any number that is 200 or greater. But I can't set the default limit below 200 (though I can lower it by hand down to 100).

ARGH! I tried to find the setting with a hex editor, but C8 is just too darned common. WHY did that >200 check have to be coded in there?
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Old October 19th, 2004, 10:00 PM

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Default Re: Furbal VI on PBW

Well, we could always play with the special circumstance: If you ever have more than 5 ships, you lose. Not the same, I know, but still could work.
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Old October 19th, 2004, 10:09 PM
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Default Re: Furbal VI on PBW

P would have to check each empire manually, or people could be cloaking them.
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