Some of my friends & I have come up with a better (opinion 

) CULTURES txt file. Also, adding a new Trait. Just thought we should share this with our fellow gamers. Adjustments were worked out weighting the categories.   How 'bout those Redsox!!!
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CULTURES DATA FILE
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*BEGIN*
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Name                  := Neutral
Description           := A race with no specific advantages or disadvantages.
Production            := 0
Research              := 0
Intelligence          := 0
Trade                 := 0
Space Combat          := 0
Ground Combat         := 0
Happiness             := 0
Maintenance           := 0
SY Rate               := 0
Repair                := 0
Name                  := Berzerkers
Description           := A highly factioned culture with an unending desire for conquest. Berzerkers are tremendous fighters with no apparent regard for personal safety. This single-minded lust for combat takes a toll on their culture's ability to advance its economy.
Production            := -5
Research              := -5
Intelligence          := -5
Trade                 := -5
Space Combat          := 10
Ground Combat         := 10
Happiness             := 0
Maintenance           := 0
SY Rate               := 0
Repair                := 0
Name                  := Warriors
Description           := A culture dedicated to the pursuit of combat and conquest. Strong familial bonds hold the society together and allow it to advance in non martial areas. 
Production            := 0
Research              := -3
Intelligence          := -4
Trade                 := -5
Space Combat          := 5
Ground Combat         := 5
Happiness             := 0
Maintenance           := 0
SY Rate               := 0
Repair                := -1
Name                  := Traders
Description           := Citizens of this culture are dedicated to the pursuit of meeting other races and establishing trade with them. 
Production            := 0
Research              := 0
Intelligence          := 0
Trade                 := 10
Space Combat          := -1
Ground Combat         := -5
Happiness             := 0
Maintenance           := 0
SY Rate               := -1
Repair                := 0
Name                  := Politicians
Description           := A highly political culture allows for advanced trade and superior leadership in combat. However, as often happens with a politically centric directive, the basics of industry are neglected. 
Production            := 0
Research              := 0
Intelligence          := 5
Trade                 := 5
Space Combat          := 0
Ground Combat         := -5
Happiness             := 0
Maintenance           := 0
SY Rate               := 0
Repair                := -5
Name                  := Artisans
Description           := A populace devoted to the leisure and cultural pursuits. This society keeps is populations very happy.
Production            := 0
Research              := 0
Intelligence          := 0
Trade                 := 0
Space Combat          := -1
Ground Combat         := -5
Happiness             := 10
Maintenance           := 0
SY Rate               := -1
Repair                := 0
Name                  := Scientists
Description           := The majority of the given population are devoted to scientific endeavors.
Production            := 0
Research              := 7
Intelligence          := 0
Trade                 := -1
Space Combat          := -5
Ground Combat         := -5
Happiness             := 0
Maintenance           := 0
SY Rate               := 0
Repair                := 0
Name                  := Workers
Description           := A culture which values hard work above all else. Industry is given precedence above all other tasks.
Production            := 7
Research              := 0
Intelligence          := -1
Trade                 := 0
Space Combat          := -5
Ground Combat         := -5
Happiness             := 0
Maintenance           := 0
SY Rate               := 0
Repair                := 0
Name                  := Schemers
Description           := A society with a natural disposition towards dark deals and political machinations. This society is adept at intelligence operations.
Production            := 0
Research              := 0
Intelligence          := 10
Trade                 := 0
Space Combat          := 0
Ground Combat         := -5
Happiness             := 0
Maintenance           := 0
SY Rate               := 0
Repair                := -5
Name                  := Zealots
Description           := A culture completely dedicated to a single goal. All thought and effort is expended with this goal as the result. Though industry and intellectual pursuits suffer, this society excels at combat.
Production            := 0
Research              := -5
Intelligence          := -5
Trade                 := -5
Space Combat          := 5
Ground Combat         := 10
Happiness             := 0
Maintenance           := 0
SY Rate               := 0
Repair                := 0
Name                  := Engineers
Description           := A populace that is dedicated to engineering pursuits. These beings are adept at construction, maintaining, and repairing complex vehicles. 
Production            := 0
Research              := 0
Intelligence          := -5
Trade                 := -5
Space Combat          := -5
Ground Combat         := -5
Happiness             := 0
Maintenance           := 5
SY Rate               := 5
Repair                := 5
Name                  := Merchants
Description           := Merchants have directed themselves towards economic pursuits. They excel at trade and deep space supply.
Production            := 0
Research              := -2
Intelligence          := 0
Trade                 := 5
Space Combat          := -2
Ground Combat         := -4
Happiness             := 0
Maintenance           := 5
SY Rate               := 0
Repair                := 0
Name                  := Renegades
Description           := A society almost to the point of anarchy, Renegades are highly factioned Groups that prefer to work separately. Their diverse yet happy lifestyle keeps their population spreading throughout the galaxy.
Production            := 0
Research              := -5
Intelligence          := 0
Trade                 := 0
Space Combat          := 0
Ground Combat         := 2
Happiness             := 1
Maintenance           := 2
SY Rate               := 2
Repair                := 2
Name                  := Xenophobes
Description           := A culture which has no desire for interaction with other cultures. They desire to remain apart and distinct from the rest of the galaxy.
Production            := 2
Research              := 2
Intelligence          := -5
Trade                 := -5
Space Combat          := 0
Ground Combat         := -5
Happiness             := 0
Maintenance           := 1
SY Rate               := 0
Repair                := 0
Name                  := Mentalist
Description           := A race which relies on research for its' well being
Production            := 0
Research              := 10
Intelligence          := 0
Trade                 := -5
Space Combat          := -5
Ground Combat         := -5
Happiness             := 0
Maintenance           := 0
SY Rate               := -1
Repair                := -1
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*END*
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