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  #1  
Old June 26th, 2001, 06:18 PM

Elmo Elmo is offline
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Default Re: Strategic Combat bug

Guys

I used another missile fleet to attack a planet and two moons and this time I set both movement strategies to max weapons range. This time the fleet stayed out of harms way and took out the planet/moons because my missiles had longer reach. The default secondary movement strategy for max weapons range is set to point blank?! That combination doesn't make sense to me at all if secondary movement is tied to reloading.

Also it does not explain why in the first battle my ships initially stayed at max weapons range and only moved in after the planet defenses were down. If secondary movement were tied to reloading then they would have moved in after the first volley which they didn't. Something isn't right but I'm not sure what yet.

Elmo

[This message has been edited by Elmo (edited 26 June 2001).]
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  #2  
Old June 26th, 2001, 06:55 PM

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Default Re: Strategic Combat bug

Fought another missile fleet vs planet battle and this time even with both movement strategies set to max range my ships blundered in too close (i.e. closer than max range) and got hammered. A bug IMO.

Elmo
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  #3  
Old June 27th, 2001, 12:20 AM
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Default Re: Strategic Combat bug

Elmo,

Remeber the stratagies are based upon your target. If you have max range it will be max range from the planet. If the moon is farther out then you will get closer to it than max range. Not a bug persay, you need to clear moon first then planet or play with the straygy setting as far as what gets attacked first,

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  #4  
Old June 27th, 2001, 11:41 AM
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Default Re: Strategic Combat bug

Elmo did you check the target priorities?
If "largest" or "nearest" is at the top it may explain what you observed. But if "has weapons" is at the top and your ships still ignore the moon with the weapon platforms then you have found a bug IMO.
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  #5  
Old June 27th, 2001, 03:49 PM
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Default Re: Strategic Combat bug

Instead of moving in to the sector by using the attack button and then selecting one of the planets, simply use the move too button and click on the sector. This should allow it to attack both planets without ignoring either.

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  #6  
Old June 27th, 2001, 04:36 PM

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Default Re: Strategic Combat bug

Seawolf

In the first battle where I noticed the problem, the planet was closer than the moon. My ships initially stayed out of range of the planet, thus also out of range of the moon. As I mentioned, after the planet defenses were reduced my ships moved closer to the planet while continuing to fire on it. That brought them in range of the moon too. However in that battle I had the secondary movement strategy set to point blank (the default) so that may have caused them to move in.

In my Last battle there was only one planet and my ships ignored both sprimary and secondary orders to stay at max range and moved closer. I had a 2 "square" range advantage over the planet defenses so they should never have hit me, but they did when my ships moved too close.

Elmo
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Old June 27th, 2001, 04:40 PM

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Default Re: Strategic Combat bug

Q

I used the default target priorities. Don't have the game up right now and I can't recall the default. However as I said in my Last battle there was only one planet and my ships still moved closer than max range.

Elmo
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