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  #1  
Old November 4th, 2004, 01:51 AM
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Default Re: OT: I have started making a few games...

Quote:
deccan said:
Anyone know of any similar packages?
Programming IDE/compilers or stuff specificly geared for games?

I know there is a great 3D game cretion suite called A6, it's expensive, and I know of several 2D "Game Makers", most free which have their own built in IDEs and scripting Languages. I know of MANY free straight programming IDEs, Compilers, libraries for graphics and more, utilities, most free and some open sorce.

... now if I could just figure out how to use them..... [img]/threads/images/Graemlins/Envy.gif[/img]

Alsothis Robo Code thing looks awesome:
Robocode
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Old November 4th, 2004, 02:01 AM

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Default Re: OT: I have started making a few games...

Quote:
Hugh Manatee said:
Quote:
deccan said:
Anyone know of any similar packages?
Programming IDE/compilers or stuff specificly geared for games?

I mean stuff specifically geared for games.

Robocode looks cool. I used to mess around with Core Wars.

I just tried to buy DarkBasic but they won't take an Amex card.
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Old November 4th, 2004, 02:05 AM
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Default Re: OT: I have started making a few games...

You can get it off of amazon.com , I got it for $8 on sale(non pro Version), the pro Version is comparable to buying off their site too.
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Old November 4th, 2004, 02:49 AM
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Default Re: OT: I have started making a few games...

Don't buy DBC. Although it has a few things that didn't make it over, by and large DBP is much better.

Unless, you know, it's $8 bucks.
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Old November 4th, 2004, 05:57 AM

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Default Re: OT: I have started making a few games...

Quote:
Hugh Manatee said:
You can get it off of amazon.com , I got it for $8 on sale(non pro Version), the pro Version is comparable to buying off their site too.


Amazon will only ship software to within US.
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Old November 4th, 2004, 07:11 AM
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Default Re: OT: I have started making a few games...

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deccan
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DOH!

Well.... I know for sure that DBC is distributed through many outlets, it was released commercially (I see it in stores all the time), so there's bound to be a store that'll ship it to you. DB Pro is likely out there. Perhaps an Ebay Seller will ship it to you? Just be careful and read their rankings.

In the mean time maybe try playing around with Python ( Python) or Java. Python is like the "new" basic, it was made specifically for teaching(even forces clean readable code). It has a library called Pygame that is supposedly simple to learn(it came VERY highly recomened from another programming board), and I think there are Python SDL libraies out there(SDL is like a more simple, open source, multiplatform Direct X)
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Old November 4th, 2004, 11:48 AM
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Default Re: OT: I have started making a few games...

There are a ton of "new basic" basics out there. I played with over a dozen free ones before I finally decided on one. What I ended up with wouldnt suit you. The give and take for my choice was based on scripting (text handling, command line calls, worked for windows dos and linux, compiled) which took away much from graphics, sound, user interface, ongoing major support and add-on libraries. But I remember going thru alot of variants which were very GUI and excellent environments for writing your own game. Here is a good starting point for checking them all out....
http://dmoz.org/Computers/Programming/Languages/BASIC/

If you are really serious about using Python for games then you might check this out...
http://www.pygame.org/

Most of the "python" games shifted to Delphi for major releases. (dont I remember early SE along those lines?)
I could probaby find something for games and Delphi if you like.
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Old November 4th, 2004, 12:31 PM
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Default Re: OT: I have started making a few games...

Quote:
Gandalf Parker said:
Most of the "python" games shifted to Delphi for major releases. (dont I remember early SE along those lines?)

SE started out with Visual Basic before moving on to Delphi.
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Old November 4th, 2004, 11:30 PM

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Default Re: OT: I have started making a few games...

Quote:
Gandalf Parker said:
If you are really serious about using Python for games then you might check this out...
http://www.pygame.org/

Thanks, that looks really interesting. I'll check it out.
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Old November 9th, 2004, 05:31 AM
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Default Re: OT: I have started making a few games...

I did RoboCode for the end of the Intro to CS class here. It's fun to mess around with to figure out some basic robotics and AI concepts, but it's limited to the robot arena game, so it's not really the best for "making games". Would be an excellent thing for Aaron to look at for SEV scripting though. *hint* Kind of ambitious for one person to do something like that, but I think he's going for an extremely simplified Version of something like it for SEV. At least that's what I've gotten from the chat sessions.

I've heard some good things about Python for several areas of development, especially with the very fast production cycle. But then again, it's not for resource-intensive stuff, which games tend to be. Would be good to prototype in, then transfer to your compiled language of choice.

I have a chess game I made in Java a while back, I come back to it for a few days every once in a while and polish it up. What used to be extremely ugly kludge code (formatted nicely, but the logic was insane) is now only partially extremely ugly kludge code I'm probably going back to it over winter break and finishing off the nasty parts, then either start dusting off the rudimentary AI module, or convert it to a C++/GLUT or C++/DirectX program. I absolutely abhor the Java Look&Feel, so I'm leaning that way and waiting for my AI course so I can do that part the right way

The game looks cool narf. Amazing sometimes how things can be abstracted so much that a (I think?) relative novice can code the basic framework of a FPS in a week... Keep it up, should be interesting!
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