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November 4th, 2004, 07:29 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Faerun Test Mod - 17 player modded game recruiting
Quote:
Cainehill said:
Or is it referring to the ones which affect the entire battlefield?
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It's referring to Wrathful Skies, Fire Storm, Wailing Wind, Wind of Death, and for some reason, rain of stones.
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November 4th, 2004, 08:21 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Faerun Test Mod - 17 player modded game recruiting
Yep, just full battlefield effect spells. If you open up the mod file its all in one section not too hard to find you can see precisely what has been done.
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November 4th, 2004, 08:47 PM
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Re: Faerun Test Mod - 17 player modded game recrui
I would like to join, but this would be my first multiplayer game, not counting a few hot seat games with a couple of my friends. I would like to take Caelum, if you do not mind a noob. Also, I clicked the link to download the mod and it took me to a new page with a bunch of info like:
#modname "Faerun Test Mod"
#domVersion 2.14
#description "This is Zen's Spell mod combined with tweaks which may help emphasize armies over SC's"
#Version 1.01
#icon "cbspell.tga"
#end
-- Created by Jack Black. Special Thanks to all the playtesters, Illwinter, Shrapnel Games, and of course my Editor Esko!
-- Small, almost insignifigant mods by Huzurdaddi.
-- SPELL MODIFICATIONS
-- NATIONAL SPELLS
#selectspell "Celestial Soldiers"
#pathlevel 0 1
#end
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November 4th, 2004, 09:15 PM
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Private
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Join Date: Dec 2000
Location: Martinez, Ca, USA
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Faerun Test Mod - 17 player modded game recrui
If Ermor is available, I'd like to give it a try.
Thanks,
Crash
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November 4th, 2004, 10:01 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Faerun Test Mod - 17 player modded game recrui
I'd be interested in playing Mictlan.
- Thufir
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November 4th, 2004, 10:23 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Faerun Test Mod - 17 player modded game recrui
Quote:
Legacyspy said:
... Also, I clicked the link to download the mod and it took me to a new page with a bunch of info like:
#modname "Faerun Test Mod"
#domVersion 2.
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You need to right click on the link and save it (as named) into the dominions/mods directory
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 4th, 2004, 11:11 PM
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Private
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Join Date: Sep 2004
Location: Lawrence, Kansas, USA
Posts: 13
Thanks: 0
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Re: Faerun Test Mod - 17 player modded game recrui
Not a whole lot left, but I'd like to try Ulm anyway.
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November 4th, 2004, 11:36 PM
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Re: Faerun Test Mod - 17 player modded game recrui
Now, where do I put the mod, and, can I play unmoded games, while playing this game?
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November 5th, 2004, 12:48 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Faerun Test Mod - 17 player modded game recrui
Cool welcome aboard all.
The modfile "Faeruntest.dm" goes in your mod directory.
To start the game with mod enabled you can use the command line switch as follows:
--enablemod FaerunTest.dm
Or you can enable the mod by starting the game normally and going to preferences, mod preferences, then activate the mod in question.
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