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November 16th, 2004, 07:31 AM
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Private
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Join Date: Nov 2004
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Re: PBW- Final STM Mod game.
Quote:
Captain Kwok said:
I'd like to see if a random map is used that the home systems are named after the perspective empires.
The number of warp points should be high to simulate a pseudo-FTL environment.
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I ran a test game and the systems are not named after the respective empires, I don't know if you can rename a system in game - anyone?
Neelix 
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November 16th, 2004, 09:19 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: PBW- Final STM Mod game.
It's a complex procedure in getting someone else to place the players and edit the map with the map editor to give us our home system names.
The best way for that person to do that is to determine the location and number of starting places required, and then choosing players randomally (i.e. a "hat" lotto) to start in those places.
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November 16th, 2004, 01:16 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: PBW- Final STM Mod game.
WOuld it be possible to change the game rules, so each player can freely choose this planet type and atmosphere ? Imho it gets somehow "boring" if many races are resident to rock oxy worlds...
just a thought though.
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November 16th, 2004, 01:52 PM
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Shrapnel Fanatic
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Re: PBW- Final STM Mod game.
The honest truth is that most ST races are rock oxygen breathers with the notable exception of the methain borg and no atomsphere 8472. Those I think would need to be changed.
The breen are ICE Rock and so are a few others. I really don't recall what they are all set at. I guess I should have checked but when the next patch comes out, hopefully the AI files will be addressed more throughly to reflect each race more directly.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 16th, 2004, 04:09 PM
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General
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Join Date: Jul 2001
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Re: PBW- Final STM Mod game.
i do not see how it is boring. Please explain.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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November 16th, 2004, 05:49 PM
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Major General
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Join Date: Jan 2004
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Re: PBW- Final STM Mod game.
Quote:
tesco samoa said:
i do not see how it is boring. Please explain.
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Boring in a way, that almost every race is looking forward to rock oxygen worlds, while others, ice and gas giants become unimportant until different colonizers are ready.
In addition it makes species 8472 (and a few other) quite strong, since there is a big surplus of gas giants or ice worlds, compared to the competition for rock worlds.
Anyways, if everybody is fine with it, so am i. I guess im getting species 8472 anyways 
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November 16th, 2004, 08:07 PM
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Major
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Join Date: Jan 2004
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Re: PBW- Final STM Mod game.
Quote:
Ragnarok-X said:
Anyways, if everybody is fine with it, so am i. I guess im getting species 8472 anyways
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How do you know?
The point is that it is a ST RP game. Nobody promised it will be absolutely balanced (since st universe is not balanced). So my advice will be to relax and try to have fun 
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November 16th, 2004, 05:30 PM
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First Lieutenant
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Location: The Netherlands
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Re: PBW- Final STM Mod game.
I agree with Kwok, random map but Star Trek system names.
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