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Old November 16th, 2004, 05:12 PM
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Default Re: Coding for universal colonizer?

Each colony module is in it's own family. You don't want the universal colony module to be in the same family as just one of the colony modules...
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Old November 16th, 2004, 05:40 PM
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Default Re: Coding for universal colonizer?

Then again it wouldnt be a problem at all, the only difference would show up when

1. using "show latest only" in ship design screen
2. when upgrading ships, se4 always takes the latest component of an family. In that case a normal colony module would be automaticly upgraded into the universal colony, which is okay because it is an upgrade. Then again it wouldnt work because each single-colonizer is assigned a different family, so only one of them would upgrade
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Old November 16th, 2004, 05:47 PM
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Default Re: Coding for universal colonizer?

Ah. NOW I get it. Thanks, Fyron & Ragnarok, for correcting my sloppy thinking.
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