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December 9th, 2004, 12:51 AM
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Shrapnel Fanatic
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Re: New Game: Power Game
Quote:
brianeyci said:
And pop trading, why not lol.
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Because it is very gamey and annoying. 
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December 9th, 2004, 01:06 AM
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First Lieutenant
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Re: New Game: Power Game
Quote:
Imperator Fyron
Because it is very gamey and annoying.
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True, but this is a game where 'gamey' is not only acceptable it's kinda expected!
Douglas, like I said, once we get enough players we'll put it up for a vote and see how it comes out, I'm easy to get along with. 
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This is the 21st century, right? Then where the hell is my flying car?
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December 9th, 2004, 09:57 PM
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First Lieutenant
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Re: New Game: Power Game
Two more players and this games a go!
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This is the 21st century, right? Then where the hell is my flying car?
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December 9th, 2004, 10:22 PM
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General
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Re: New Game: Power Game
Quote:
Imperator Fyron said:
Quote:
brianeyci said:
And pop trading, why not lol.
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Because it is very gamey and annoying.
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Yes, a bit gamey. But hard to stop/control. I have a theory about setting up guidlines that can't be "monitored". So, if one said no pop-trading, and you found a planet that had pop of one empire on a planet of another, how could you said someone violated the pop-trading rule if you can't prove they didn't capture a planet and transfer pop?
I wish there were more controls for setting up a game  so that checking a box stopped it and not depending on players to.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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December 9th, 2004, 10:34 PM
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Shrapnel Fanatic
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Re: New Game: Power Game
Quote:
Slynky said:
Quote:
Imperator Fyron said:
Quote:
brianeyci said:
And pop trading, why not lol.
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Because it is very gamey and annoying.
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Yes, a bit gamey. But hard to stop/control. I have a theory about setting up guidlines that can't be "monitored". So, if one said no pop-trading, and you found a planet that had pop of one empire on a planet of another, how could you said someone violated the pop-trading rule if you can't prove they didn't capture a planet and transfer pop?
I wish there were more controls for setting up a game so that checking a box stopped it and not depending on players to.
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I haven't come across very many players of SE4 that would blatantly violate house rules like that...
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December 10th, 2004, 12:10 AM
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Re: New Game: Power Game
Fyron said:
"I haven't come across very many players of SE4 that would blatantly violate house rules like that..."
Possibly true (and I tend to agree) but if you ran across an empire that had 3 different pop types (counting his own), would you automatically assume he didn't violate the pop-trading rule or wonder if he had made a trade with somone else?
Sometimes, not coming across many players who violate "house rules" means you just didn't catch them (or were too niave to suspect it).
I tend to play around a pretty close circle of players. I'd say around 20-25 different players. Do I trust them? Yep, pretty much. They are active in the forum and I get a feel for how they play by comparing them to their comments. But what about that stray player that joins a game that you know nothing about? And ruins the game by breaking "house-rules"?
Most recently, BTW, Geo and I played a game and I let him generate the map and set up the game. He's one of the players I trust implicitly. Lost that game, BTW. Never thought for a moment he used the master password to inspect things.
And a lot of other players fall into that Category of trust.
Reagan kind of said it best..."Trust but verify!". Not that I like quoting Reagan but I just prefer a better set of rules so there is no question about what a player did...just for that unknown player that may have joined a game I'm in.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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December 10th, 2004, 12:17 AM
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Shrapnel Fanatic
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Re: New Game: Power Game
Quote:
But what about that stray player that joins a game that you know nothing about? And ruins the game by breaking "house-rules"?
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Hasn't happened to me thus far.
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December 10th, 2004, 12:24 AM
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Re: New Game: Power Game
Quote:
Imperator Fyron said:
Quote:
But what about that stray player that joins a game that you know nothing about? And ruins the game by breaking "house-rules"?
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Hasn't happened to me thus far.
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Doesn't mean that it won't (or that you won't wonder if someone did). And if either applies, as Murphy has his fun, it will be a game you care a lot about  .
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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December 10th, 2004, 08:56 AM
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First Lieutenant
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Re: New Game: Power Game
Game full!!
Fyron and Slynky, while it would be nice to have more control over the game rules I go with the outlook of trust a player until they prove unworthy of that trust. I have yet to see anyone prove unworthy.
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This is the 21st century, right? Then where the hell is my flying car?
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December 11th, 2004, 02:01 AM
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Sergeant
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Re: New Game: Power Game
BTW - My race pics are from the Spelunker race in David Gervais's Miner Mod. Apparently, not on the drop-down list.
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