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  #1  
Old December 13th, 2004, 11:11 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
Bluebird said:
... I am having problems connecting ...

Am I the only one?
8 are done their turn. but it was slow to hook up
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  #2  
Old December 13th, 2004, 11:28 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

I always get a "connection failed"

Help ! I do not want to lose my first turn.
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Old December 13th, 2004, 11:59 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Hmmm, I am not sure what the problem could be? I run through the standard list: local firewall (most common issue!), correct server (soapyfrog.no-ip.info), correct port (2345)...

Anyway, I have not set a hosting time on this first turn... it is just set to quickhost, so you have essentially as long as you need (tempered by our patience, of course ) to resolve the issue.
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  #4  
Old December 13th, 2004, 01:31 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Turn uploaded.
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  #5  
Old December 13th, 2004, 01:59 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Ok ... worked now ... don't know what the problem was. Have not changed anything on my side.

Looks like sometime problems do just disappear
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  #6  
Old December 15th, 2004, 01:20 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Alright we are now set to 24h quickhost.
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  #7  
Old December 15th, 2004, 02:18 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Can we have a sort of mailing bot that sends us a notification when the game has hosted new turn?

I've been in a game hosted by someone of Qt3 that did that, and was pretty useful to avoid staling ^^ (since there're no "welcome page" as on Mose).
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