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  #1  
Old December 18th, 2004, 10:01 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Ermor Reuploaded
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  #2  
Old December 19th, 2004, 10:48 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

uploaded
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  #3  
Old December 19th, 2004, 11:00 AM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Pythium up.
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- The Enemy of the SC and all the overpowered and unbalanced things.
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Old December 19th, 2004, 05:58 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Ready
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  #5  
Old December 19th, 2004, 06:24 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Just Caelum and Atlantis and we will be good to go.
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  #6  
Old December 20th, 2004, 02:55 AM

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Default Re: Fools Lament III (modded) - Recruiting Now!

there are reports inthe patch thread that having two exe's doesn't work, so if i upload I won't be able to play my mosehansen games without problems. Will I still be able to play the other games?

odd_enuf
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Old December 20th, 2004, 04:18 AM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Odd,

I don't know about the two execs thing. I installed a copy of Dom2 and upgraded it to 2.15 in another directory while still keeping a copy of 2.14 on my drive. It seems to be working good. Only takes a few minutes.

If you use shortcuts for your games, just shortcut to the 2.15 directory for the 2.15 games.
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Old December 20th, 2004, 05:05 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

My 2.14 exe seems to be working. Says 2.14 at least. I've done a few turns with that exe.

Like 2-3 turns, and before round 10 in those games. So not a lot testing.
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