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July 25th, 2001, 05:08 PM
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Shrapnel Fanatic
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Re: Submit ideas for the second SE4 scenario
quote: After you get the scenario set the way you want it simply upload that as the first turn on PBW and it will take it from there.
Great! First, I'll find some time to look through the PBW FAQ before I bother you with questions.
I am currently expanding P&N v2.1 to support more scenario types, so I need some way-out-there ideas. I will then try to get P&N to support as many of them as I can.
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July 25th, 2001, 11:47 PM
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Re: Submit ideas for the second SE4 scenario
I've got some to start with:
-Multiple spaceyards on your homeworld! (completely doable in a scenario, but can't be rebuilt by the player once damaged)
-Deceptively small ships; a destroyer (300Kt) with three MassiveMount WMGs, and 500 KT of armor, for example. Give other, cheap designs nearly identical names, and your opponent would go nuts 
-SE3 style starting techs.
-Low-tech Start with high-tech, damaged ships (eg. post-apocalyptic scenario)
As you can see, the options are not limited to what is normally legal in SE4! Throw in some crazy ideas, and maybe a hint about how you'd do it. (Hints not required)
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July 26th, 2001, 01:21 AM
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National Security Advisor
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Re: Submit ideas for the second SE4 scenario
quote: Originally posted by suicide_junkie:
-Multiple spaceyards on your homeworld! (completely doable in a scenario, but can't be rebuilt by the player once damaged)
-Deceptively small ships; a destroyer (300Kt) with three MassiveMount WMGs, and 500 KT of armor, for example. Give other, cheap designs nearly identical names, and your opponent would go nuts 
SJ, I'm just curious how you would do these two? Or is it a secret?
Geo
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July 26th, 2001, 02:01 AM
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Re: Submit ideas for the second SE4 scenario
Today, on how'd they do it?
-Multiple Space Yards on a homeworld.
and,
-Deceptively small ships; a destroyer (300Kt) with three MassiveMount WMGs, and 500 KT of armor, for example.
It is quite simple, really. I will just use a slightly different mod to build and design these things.
I will mod the space yard into a do-nothing facility, and build three of 'em on each homeworld.
I will mod all the components to be 0Kt in size. I can then add as many super components as I want to a ship design, and build some ships.
Then, when you run the game under P&N v2.1, you will find that those three dummy facilities are now considered spaceyards, and those components on the escort have blossomed to 1500Kt in size. But they've already been built, and SE4 can't complain!
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July 26th, 2001, 07:38 PM
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Re: Submit ideas for the second SE4 scenario
Yes, of course. This simplifies things greatly. It never occured to me to modify the data files while setting up the scenario. This will greatly reduce the amount of time needed to get things set up.
Thanks SJ.
Geoschmo
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