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February 6th, 2005, 07:15 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: Dominion Spreading effects
Does this mean a nation with starting dominion level of e.g. 8 which builds 20 temples has a stronger dominion then a nation with 6 starting dominion which also builds 20 temples ?
Both have then the maximum dominion of 10 with 20 temples . So from my understanding they should be equal strong .
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February 6th, 2005, 08:44 AM
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Captain
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Join Date: Aug 2003
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Re: Dominion Spreading effects
For all other intents and purposes they have the same dominion strength. Apparently it is just the chance of temples spreading that is based solely on the starting dominion.
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February 6th, 2005, 09:25 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Dominion Spreading effects
Very interesting  .
So 20 starting dominion 10 temples are as powerful regarding dominionspreading as 40 starting dominion 5 temples .
Thats probably the reason for the "never take <6 starting dominion in a mp game hint  . It was implicitly feeled by the communion when making this "rule" or hint though not explicitly known  .
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February 6th, 2005, 01:07 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: Dominion Spreading effects
Thanks a lot for confirming that Kristoffer. If Ceremony is listening maybe he'll update the bible!
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February 6th, 2005, 01:56 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: Dominion Spreading effects
If you have 20 temples with starting dominion 10, then every turn you will get 20 successful temple checks. (I currently think that this means you will get 20 increases *somewhere*, although I could be wrong about that.)
If you have 40 temples with starting dominion 5, then every turn you will get 40 coin flips, and for every "heads" you get one successful temple check. So it will be much more random. Not only could you get lucky or unlucky and get greater or less than 20 successful checks per turn, but also consider that temples exist at different spots on the map -- for example, if there is one particular temple that needs to spread some dominion for you that one temple could easily go for turn after turn after turn without getting a successful temple check.
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February 6th, 2005, 01:56 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: Dominion Spreading effects
I wish I had known this before I started my current multiplayer game in which spreading my dominion is (was) central to my strategy. My strategy started with dominion 4 and with building temples as fast as I possibly could. Now that it is turn 16 and I own 6 temples, this strategy isn't looking so good. :-(
By the way, this means that the "Temple Information Screen" is buggy. When I had 4 temples it said my temple spreading value was 16, and when I went up to 5 temples it changed to 25. This is consistent with the "dominion doc", which says that each temple gets 10% times current max, if each integer value of the "temple spreading value" thingie represents a 10% chance somewhere. (Which, by the way, is a peculiar and perhaps misleading way to aggregate probabilities...). However, it is inconsistent with what has been revealed in this thread. My actual temple spreading value must have been 5*4=20, not 5*5=25, when I got my fifth temple.
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February 6th, 2005, 07:59 PM
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Captain
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Join Date: Aug 2003
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Re: Dominion Spreading effects
Quote:
Zooko said:
I wish I had known this before I started my current multiplayer game in which spreading my dominion is (was) central to my strategy.
...
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I don't know if this is any consolation, but this was not known by anybody until yesterday. Including Kristoffer.
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