.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 6th, 2005, 07:15 AM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Dominion Spreading effects

Does this mean a nation with starting dominion level of e.g. 8 which builds 20 temples has a stronger dominion then a nation with 6 starting dominion which also builds 20 temples ?

Both have then the maximum dominion of 10 with 20 temples . So from my understanding they should be equal strong .
Reply With Quote
  #2  
Old February 6th, 2005, 08:44 AM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: Dominion Spreading effects

For all other intents and purposes they have the same dominion strength. Apparently it is just the chance of temples spreading that is based solely on the starting dominion.
Reply With Quote
  #3  
Old February 6th, 2005, 09:25 AM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Dominion Spreading effects

Very interesting .

So 20 starting dominion 10 temples are as powerful regarding dominionspreading as 40 starting dominion 5 temples .

Thats probably the reason for the "never take <6 starting dominion in a mp game hint . It was implicitly feeled by the communion when making this "rule" or hint though not explicitly known .
Reply With Quote
  #4  
Old February 6th, 2005, 01:07 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Dominion Spreading effects

Thanks a lot for confirming that Kristoffer. If Ceremony is listening maybe he'll update the bible!
Reply With Quote
  #5  
Old February 6th, 2005, 01:56 PM

Zooko Zooko is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
Zooko is on a distinguished road
Default Re: Dominion Spreading effects

If you have 20 temples with starting dominion 10, then every turn you will get 20 successful temple checks. (I currently think that this means you will get 20 increases *somewhere*, although I could be wrong about that.)

If you have 40 temples with starting dominion 5, then every turn you will get 40 coin flips, and for every "heads" you get one successful temple check. So it will be much more random. Not only could you get lucky or unlucky and get greater or less than 20 successful checks per turn, but also consider that temples exist at different spots on the map -- for example, if there is one particular temple that needs to spread some dominion for you that one temple could easily go for turn after turn after turn without getting a successful temple check.
Reply With Quote
  #6  
Old February 6th, 2005, 01:56 PM

Zooko Zooko is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
Zooko is on a distinguished road
Default Re: Dominion Spreading effects

I wish I had known this before I started my current multiplayer game in which spreading my dominion is (was) central to my strategy. My strategy started with dominion 4 and with building temples as fast as I possibly could. Now that it is turn 16 and I own 6 temples, this strategy isn't looking so good. :-(

By the way, this means that the "Temple Information Screen" is buggy. When I had 4 temples it said my temple spreading value was 16, and when I went up to 5 temples it changed to 25. This is consistent with the "dominion doc", which says that each temple gets 10% times current max, if each integer value of the "temple spreading value" thingie represents a 10% chance somewhere. (Which, by the way, is a peculiar and perhaps misleading way to aggregate probabilities...). However, it is inconsistent with what has been revealed in this thread. My actual temple spreading value must have been 5*4=20, not 5*5=25, when I got my fifth temple.
Reply With Quote
  #7  
Old February 6th, 2005, 07:59 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: Dominion Spreading effects

Quote:
Zooko said:
I wish I had known this before I started my current multiplayer game in which spreading my dominion is (was) central to my strategy.
...
I don't know if this is any consolation, but this was not known by anybody until yesterday. Including Kristoffer.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.