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  #1  
Old February 7th, 2005, 09:24 AM
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Default Re: Dominion Spreading effects

Quote:
johan osterman said:
I don't know if this is any consolation, but this was not known by anybody until yesterday. Including Kristoffer.
Sometimes I wonder who actually coded the game ...
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Old February 7th, 2005, 01:02 PM
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Default Re: Dominion Spreading effects

It's actually all done in Flash. Essentially no coding at all.
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Old February 7th, 2005, 02:02 PM
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Default Re: Dominion Spreading effects

Quote:
Arralen said:

Sometimes I wonder who actually coded the game ...
JK - and he is notoriously quick at forgetting stuff that doesn't bother him.
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Old February 10th, 2005, 05:24 AM

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Default Re: Dominion Spreading effects

So when I get a successful temple check, is the resulting dominion increase guaranteed to occur in *some* province, even if it is several provinces away from the original temple? Dominion is observed to spread further than just provinces adjacent to temples, so it must be able to do so sometimes. In my game where I took only 4 dominion starting strength my dominion has spread far and wide in independent lands. Perhaps the low maximum level made it spread wider.
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Old February 10th, 2005, 07:35 AM

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Default Re: Dominion Spreading effects

As far as I understand domspread (but who really does, these days?), dom will spread without filling a temple province to it's maximum first.

Temple checks go for a temple province.

In a non-temple province, your dominion (apparently your starting dominion, not modified for # of temples!)slugs it out with the enemy dominion(s); winner has a chance to increase own dom or decrease enemy dom.

On another note: everybody (including devs and manual) seemed to agree that domspread should be influenced by the modified, not the starting, dominion.
So does this mean that this is a (fairly major) bug or will we have to learn to live with this as a (post-ante) design decision?
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Old February 10th, 2005, 03:53 PM
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Default Re: Dominion Spreading effects

> As far as I understand domspread (but who really does, these days?), dom will spread without filling a temple province to it's maximum first.

Correct. Informally, dominion spread is measured by 'plopps'. Every temple has a chance of producing a 'plopp' based on initial dominion. The higher dom strength you have the greater the chance of the 'plopp' being used in the province it appears. If unused the 'plopp' travels to a neighbouring province.

> Temple checks go for a temple province.

Huh?

> In a non-temple province, your dominion (apparently your starting dominion, not modified for # of temples!)slugs it out with the enemy dominion(s); winner has a chance to increase own dom or decrease enemy dom.

In a non-temple province (as well as in temple provinces) your 'plopps' try to settle. If there is an enemy dominion the 'plopp' might die or it might settle and reduce enemy dominion one step. 'Plopp'-death-chance is dependent on local enemy dominion strength. If it is a friendly dominion the 'plopp' might settle or travel to a neighbouring province.

> On another note: everybody (including devs and manual) seemed to agree that domspread should be influenced by the modified, not the starting, dominion.
So does this mean that this is a (fairly major) bug or will we have to learn to live with this as a (post-ante) design decision?

I don't agree . I thought it was influenced by the modified value, but I don't mind the current mechanic. Gives more meaning to initial design. That is good. Live to learn.

Fairly major ???
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