Re: Capship Mod
			 
             
			
		
		
		
		Also added racial crossover tech facilities, anti-capship weaponry, planetary batteries (small WPs made specifically for certain types of comps), planetary storage units (WPs fully filled with a large cargo storage warehouse. It's very expensive, and the thing itself is also big. It's mainly intended for use on large/huge worlds to increase cargo storage for, say, WPs, mines or fighters if it's a border colony, troops/drones/sats for storage compounds, etc.), advanced stellar manipulation, "semi-dead-end tech areas" (expensive little buggers that take looong to complete but provide you with interesting new tech), specialized Ship Sizes (a second line of Destroyers has built-in scanners, a second line of Frigates are fast strike craft, the Hunter Assault Craft is a small very fast strike ship, etc. I'm planning to add more.), and more I can't really think of anymore right now. 
		
	
		
		
		
		
		
		
			
				__________________ 
				O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker. 
-Stargate SG1
			 
		
		
		
		
		
		
	
		
		
	
	
	 |