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February 10th, 2005, 05:31 PM
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Major General
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Re: Capship Mod
WTF?!? Hadn't Urendi Maleldil (or however you spell it) posted here too? I don't see his post anymore!
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 10th, 2005, 06:52 PM
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First Lieutenant
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Re: Capship Mod
Ok, I'd like to test your mod but I don't want to create another installation of SEIV and from the looks of things that's what I'd have to do.
I've taken the liberty of putting your files into a folder structure and rezipping them(file attached). What you need to do now is add to it so that people can play the mod without jumping through hoops.
You've got some good ideas and I hope you'll take the time to correct the problems so other folks can see them!
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February 10th, 2005, 10:14 PM
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Shrapnel Fanatic
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Re: Capship Mod
There is an "edit post" button you can use to avoid multiple posts in a row...
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February 12th, 2005, 04:03 PM
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Re: Capship Mod
I use PowerArchiver, which can handle EVERYTHING from zip, rar, cab to BH, and whatnot. It's got a whole list of archive types to use. It is a "Meta-Zipper", and that was not the problem. It's OK now, it works.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 12th, 2005, 04:12 PM
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Shrapnel Fanatic
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Re: Capship Mod
Nodachi's RAR had no problems at all for me when I opened it in WinRar. Either Power Archiver doesn't fully support RAR format or you had a corrupted download...
And now that I have actually looked at his mod... 500 to 2000 shield points per facility are trivial compared to decent sized fleets. The shield points just prevent you from doing silly things like sending one ship to 10 colonies in one turn and blowing all of them up. On the best of worlds, that is just 60,000 shield points. Have a weapon that does 50 damage, say 4 per ship, and you can get through that in 10 rounds with just 30 ships. Even if someone were to fill a planet with Space Ports (5000 shields each), that would still only be 150,000 shield points, which can be destroyed in 10 rounds with 75 ships. A bit tougher to crack, but quite doable. Especially if you have any stronger weapons available... I am fairly certain that shields do not prevent you from dropping troops on a planet, so you can just drop troops and bypass the shields.
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February 14th, 2005, 03:59 PM
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Major General
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Re: Capship Mod
Erm... one more Q:
What are the Range effects of troop weapons?
You see, I'm planning to add artillery as the part of my revamping GC - but I wanted it to have a damage of for example:
0 0 0 10 10
but I do not know if it is possible. Do GC ranges count as SC ranges? In that a planet is 4x4 squares, and a damage of 5 5 would be able to target a troop two squares in front of it?
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 18th, 2005, 03:57 PM
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Re: Capship Mod
Oh. Well... I'll just leave it in place anyway. Can't do harm. And the Palace ability is a description and a notification of the -20 combat modifier (similar to P&N Computer Pilot/Master Computer deficits).
And does anyone else notice that the side of the screen is smaller? Happened in another thread too...
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 18th, 2005, 04:04 PM
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National Security Advisor
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Re: Capship Mod
Quote:
StrategiaInUltima said:
And does anyone else notice that the side of the screen is smaller? Happened in another thread too...
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This is caused by Ed Kolis' earlier post where he used the "code" tags. UBB interprets this as an instruction to post the tagged text without doing any sort of formatting or word wrapping. This can cause the right hand column to be bigger than normal, which is the case here, which will mean there's less room for the left hand column. Once his post if off the first page of this thread it will revert to the normal column sizes.
The same thing can also be caused by large images being posted to a thread.
Geoschmo
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February 19th, 2005, 02:01 AM
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Shrapnel Fanatic
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Re: Capship Mod
Quote:
StrategiaInUltima said:
Oh. Well... I'll just leave it in place anyway. Can't do harm.
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Yes it does. The description will lead people to think that that troop will be destroyed first, when really it won't be just because of the ability. You might want to remove it now to save yourself many headaches later.
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