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Old February 11th, 2005, 12:51 PM
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Default Re: Capship Mod

I know... I've forgot SectType, which now uses the denominators "Halo Ring World" and "Dyson Sphere" instead of ring/sphereworlds.

Oh, and if you're talking sbout the error message at 78% loaded of the AI files, it's OK. The AI for this mod hasn't been reworked yet, and since I split up Ship Construction into approx. seven projects, the AI needs to be told to research those projects instead of Ship Construction. However, I took one look at the AI Research files and took off. It seemed too darn unreadable... I don't think I'll ever get round to it, so I'm hoping for someone to volunteer to do the AI work here... for now it's human-vs-human only. (Or human-vs-alien, or alien-vs-alien, whatever.)
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Old February 11th, 2005, 03:37 PM
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Default Re: Capship Mod

I tried to upload a .zip file with all the directories in place, but for some reason it got posted as a bad file so I deleted it.

Here's another try.
Attached Files
File Type: zip 331212-Capship Mod.zip (2.2 KB, 230 views)
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Old February 12th, 2005, 04:54 PM
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Default Re: Capship Mod

Then what is Engines.txt?
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Old February 12th, 2005, 05:03 PM
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Default Re: Capship Mod

Oh damn! I forgot that was in the folder when I rezipped the mod for you. Engines.txt is the file I got when I was playing around with the tech gridder.
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