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  #1  
Old February 12th, 2005, 09:34 AM
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Default Re: Capship Mod

Erm... Nodachi... I've tried three times, but something's wrong - perhaps with my copy of PowerArchiver or with the file or the disk. When I download it it shows up as being 79kB, and it conitnues to say that when I put it on a disk and transfer it to my own computer (I've got no internet connection on my PC, so data transfer has to happen with disks.) but when I open it, it shows only "changelog.txt" as being 200kB and packed as 400kB, and it won't open or extract. Could you plz make a zipfile of your mod and post it again? Perhaps then it'll work...
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Old February 12th, 2005, 01:05 PM
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Default Re: Capship Mod

OK, zip file attached.
Attached Files
File Type: zip 331449-Epic Empires.zip (1.08 MB, 221 views)
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Old February 13th, 2005, 07:28 AM
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Default Re: Capship Mod

And... once, I made a long Ability descr, but then ALL THREE ability descrs, the other two of which were one line, were just TOTAL BLACKNESS BEHIND THE BULLET when I rightclicked the comp ingame... y?

edit: OK... so that didn't make much sense.
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Old February 13th, 2005, 03:55 PM
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Default Re: Capship Mod

Quote:
StrategiaInUltima said:
And... once, I made a long Ability descr, but then ALL THREE ability descrs, the other two of which were one line, were just TOTAL BLACKNESS BEHIND THE BULLET when I rightclicked the comp ingame... y?

edit: OK... so that didn't make much sense.
Yes, this happens all too often. It also happens if the component description is long enough to go below the component image...
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Old February 16th, 2005, 03:56 PM
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Default Re: Capship Mod

I know, and I think that about half of the AI files shouldn't pose that much of a problem... I mean, the Design Creation works approximately the same as the Quadrant Types and Happiness (in my eyes). It's just that Research will be a pain in the frickin butt to mod...
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Old February 16th, 2005, 04:03 PM
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Default Re: Capship Mod

About the best way to do the research files for a mod is to play as the race you're working on a few times keeping track of what you research and go with whatever way works out the best. It's a PIA but it's about the only way to go.
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Old March 2nd, 2005, 04:34 PM
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Default Re: Capship Mod

Ten units of supplies. I tried using "Attack" to get it to an adjacent square but it wouldn't work.
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Old March 2nd, 2005, 04:42 PM
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Default Re: Capship Mod

Check Settings.txt. Drones lose 200 supplies each turn.

Note that the drone will not be able to move at all if its engines require more supplies per sector than it has in storage.
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Old March 14th, 2005, 02:34 PM
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Default Re: Capship Mod

I have NO IDEA what could be causing it Joint Chief..... I will have a planet of programmers look at it when we've annihilated the filthy, inferior B&G.
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Old March 14th, 2005, 02:52 PM
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Default Re: Capship Mod

Already eliminated. Now look into it!
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