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February 24th, 2005, 04:03 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: 4200 Damage out to range 8!
The Time Distortion Burst is only really worth it if your opponent is too fond of shields; otherwise, its damage ratio is all but impressive, and the weapon is fairly expensive in radioactives.
On another note, are you facing a lot of Crystalline Armours? These components can be very powerful against specific designs, or even impossible to damage. I do not know if the AI can make good use of those however.
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February 24th, 2005, 04:05 PM
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Join Date: Sep 2003
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Re: 4200 Damage out to range 8!
Regular shields are good enough if the enemy ships do not use the PPB. The highest level of Phased Shields is a bit more effective however, though it is also more expensive. So unless there are PBBs around, you should use the best regular shields for now, while researching the highest levels of phased shielding (the research will likely take a while).
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February 24th, 2005, 04:09 PM
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Corporal
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Join Date: Jan 2005
Location: Colorado
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Re: 4200 Damage out to range 8!
Yes the grey monster are using cyrstal armour too. Basicly I rush to within a couple spaces and fire several ships with PPB V at their Dreadnuaghts. I lose ships but several Battleships and BC's can stop a 2 or 3 of them. I need more shields I guess. I thought armour was better.
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February 24th, 2005, 04:11 PM
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Corporal
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Join Date: Jan 2005
Location: Colorado
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Re: 4200 Damage out to range 8!
I will try to improve my shilds and add more. I will also try combat sensors since the evil grey beasts use them too.
 Ooops I forgot to thank everyone for the advice.
THANK YOU.
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February 24th, 2005, 04:16 PM
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Major General
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Join Date: Nov 2004
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Re: 4200 Damage out to range 8!
Shield generator damaging weapons. Without shield generators, those shield points would have nowhere to go!
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February 24th, 2005, 04:29 PM
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Corporal
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Re: 4200 Damage out to range 8!
Quote:
NullAshton said:
Shield generator damaging weapons. Without shield generators, those shield points would have nowhere to go!
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Not sure what you mean by this. Can you explain. Do you mean shield depleters?
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February 24th, 2005, 04:35 PM
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Re: 4200 Damage out to range 8!
Shield Disrupters come with Shield Damaging Weapons (as Shield Depleters) after some research in this area. They shut down shield generators, but have a short range and are very costly. They can be useful if you are overwhelmed by shielded vessels, but Shield Depleters are better otherwise, especially if you want to fight at long range.
Combat Sensors give you a huge bonus to accuracy, and ECM gives a similar bonus to defence. These two cancel each other, so they will not do anything in particular if the target has these two components too. However, if they have ECM and Combat Sensors and you do not, all your weapons will miss and all of theirs will hit, so Combat Sensors and ECM are needed.
Your research list seems fine: there may be a few other things interesting for you, but you will find them as you play the game. You have the essentials covered here, and your vessels should perform much better in battles with these upgrades.
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February 24th, 2005, 04:16 PM
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Join Date: Sep 2003
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Re: 4200 Damage out to range 8!
How many Crystalline Armours do they use? If it is only a couple of them, you will be fine; if it is ten of them or more, you will need specific designs. I do not believe the AI designs Crystalline vessels with a lot of Crystalline Armours though.
You definitively need Combat Sensors and ECM, as otherwise your weapons are as good as useless (if you are too far behind). Training is also good, but the AI doesn't do it on purpose, so it should not be a factor here.
Shields vs armour is another debate: armour is much cheaper to research and to deploy, but shields have the best protection per kt ratio, and protect against Ionic Dispersers. Shields can be negated by Shield Depleters however: if attacked by these weapons, shields aren't really better than armour. But in your specific case, Shard Canons skip armour, so any shot from these weapons go straight to damage your components (weapons are the most likely components to be damaged). If you use shields, Shard Canons will not skip them, so your ship will have a much better protection.
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February 24th, 2005, 04:26 PM
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Corporal
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Re: 4200 Damage out to range 8!
No the AI isn't using more then 3 armours. I saw that armour was cheaper then sheilds and stopped doing shields. I an making a list of things to research.
I noticed that my guns missed a lot but the AI didn't. So thats what gave me the idea to use the sensors. EMC is good too? Ok another thing to add to the list
I have started using sheild depleters I. I will upgrade that too. I may be too far behind.
Here's my list to research and upgrade:
shields
Combat Sensors (Upgrade and add)
ECM (Upgrade and add)
APB (upgrade and add)
Shield depleters (Same)
Anything else?
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