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February 27th, 2005, 11:19 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: The Vine Ogre
Quote:
FrankTrollman said:
I don't see how that follows at all. 200 Vine Ogres is just 10 Crones with hats working for 10 turns.
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That's a huge number of both gems and mage time, for very little actual benefit. That's a total cost of 50 gems for the hats, 2300 gold for the crones, 767 gold in upkeep, and 100 nature gems for the spells.
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In any case, 200 VOs is a reality by turn 20, while a good sized group of Ivy Kings probably is not.
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Do you seriously have 150 nature gems to throw away that early in the game?
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February 28th, 2005, 02:40 AM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
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Re: The Vine Ogre
Quote:
Graeme Dice said:
Quote:
In any case, 200 VOs is a reality by turn 20, while a good sized group of Ivy Kings probably is not.
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Do you seriously have 150 nature gems to throw away that early in the game?
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You mean with out getting any Ivy Kings  .
I think you could increase the Ivy King price to 30 nature gems, and decrease their summoning bonus to +2 and they would STILL be a good cast. Anyone disagree?
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February 28th, 2005, 03:29 AM
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General
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Join Date: Nov 2000
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Re: The Vine Ogre
Quote:
BigDaddy said:You mean with out getting any Ivy Kings .
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Ivy Kings aren't exactly early game.
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I think you could increase the Ivy King price to 30 nature gems, and decrease their summoning bonus to +2 and they would STILL be a good cast. Anyone disagree?
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I do. To get any benefit out of an ivy king opposed to a vine crown on two mages, you'll have to have the ivy king cast for 15 turns.
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February 28th, 2005, 11:23 AM
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First Lieutenant
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Join Date: Feb 2005
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Re: The Vine Ogre
Why not mod vine orges to cost more, and see if any one still uses them and/or if it makes the game more fun?
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February 28th, 2005, 05:23 PM
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General
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Join Date: Jun 2003
Location: az
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Re: The Vine Ogre
Raising the price of vine-ogres could get some upset. It would be more friendly to drop the gem price of other cheap summons like the salamander, cave drake, wyvern, ice drake, etc... . I never summon these since they just are not worth the price.
Another idea would be making these disliked summons have more life and better stats.
__________________
There can be only one.
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February 28th, 2005, 06:15 PM
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Re: The Vine Ogre
Exactly NT Jedi!
Somewhere near the top of the thread it was suggested that Vine Ogres were clearly too cheap because everyone used them, and no-one uses the other early game summons.
So naturely the proposal is to nerf them, thus presumably ensuring that nobody uses Vine Ogres either.
If no-one tends to use any of the other early game summons - even those without easy access to Vine Ogres - then surely it's those other summons that are the problem. The answer doesn't have to be making them cheaper either - maybe better, or more interesting in some way.
And while VOs are a good deal, I haven't seen anyone dominate a game with them. They're still cannon-fodder.
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March 3rd, 2005, 06:08 PM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: The Vine Ogre
Quote:
Mark the Merciful said:
Exactly NT Jedi!
Somewhere near the top of the thread it was suggested that Vine Ogres were clearly too cheap because everyone used them, and no-one uses the other early game summons.
So naturely the proposal is to nerf them, thus presumably ensuring that nobody uses Vine Ogres either.
If no-one tends to use any of the other early game summons - even those without easy access to Vine Ogres - then surely it's those other summons that are the problem. The answer doesn't have to be making them cheaper either - maybe better, or more interesting in some way.
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I wish I said that. 
Anyhow, I meant it.
Basically, this thread of mine only makes sense together with the "Low Level Summons" thread, where the general gist of things is to make high-powered summons less attractive and decrease the numbers of no-brainers.
VOs are still no-brainers for me in terms of low-level summons; the only ones I ever spend gems on.
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