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  #1  
Old March 1st, 2005, 06:18 PM
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Arralen Arralen is offline
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Default Re: Team Game Starting

May I suggest my "Parganos Remade" map, version v2 (attached ..)

It features 135 provinces, 19 of which are water.
Some of the borders are impassable, and marked as such on the map (weren't on the original map). TGA file is reworked to make colours generally more ... colourful
I cut down on the number of provinces which multiple terrain features, in v2 even more.
v2 has some additional bugfixes.


Hope we get everything together for a Blitz Start on Sunday, the 6th
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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  #2  
Old March 1st, 2005, 08:23 PM

Ironhawk Ironhawk is offline
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Default Re: Team Game Starting

Assuming we get a 6th player somehow, Parganos seems a bit big to me. Just eyeballing it, that would be about 20 provinces per empire before any combat took place. How about a map that is a bit smaller, that works out to say... 10-12 provs per player? So 60-80 provs? Does such a thing exist? What do the other players think?
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  #3  
Old March 1st, 2005, 08:33 PM

rabelais rabelais is offline
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Default Re: Team Game Starting

I'd like to play. If you need another.

I suggest random teams to make it a level playing field for those of us, who are rusty or new to the team concept.

Then random order on nation picks, with symmetry for the teams as a whole.

(i.e. team 1 picks first and last
team 2 picks second and next to last etc.)

Rabe
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Old March 1st, 2005, 08:45 PM

msew msew is offline
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Default Re: Team Game Starting

okie players are closed. (we have 6)
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  #5  
Old March 1st, 2005, 08:46 PM

msew msew is offline
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Default Re: Team Game Starting

Quote:
rabelais said:
Then random order on nation picks, with symmetry for the teams as a whole.

Rabe
Well so far there have been no over laps in nation picking.

What nation are you wanting to play?
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  #6  
Old March 1st, 2005, 09:04 PM

rabelais rabelais is offline
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Default Re: Team Game Starting

Quote:
msew said:
Quote:
rabelais said:
Then random order on nation picks, with symmetry for the teams as a whole.

Rabe
Well so far there have been no over laps in nation picking.

What nation are you wanting to play?
Depends what is available. I'd love Jotun, for example. They do start fast.

I might make do with some other lesser nation if need be. Arco or Machaka perhaps. But I didn't realize we were actually picking yet.

Rabe
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  #7  
Old March 2nd, 2005, 03:58 AM

quantum_mechani quantum_mechani is offline
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Default Re: Team Game Starting

Rules clarification: does the no life drain rule apply to native life drain attacks(i.e. vampires)?
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  #8  
Old March 2nd, 2005, 05:08 AM
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Default Re: Team Game Starting

Houserule Lifedrain
As you can't take it away from them, it would mean banning a whole lot of units, ok, some units. What I'm against.

AFAIK all(?) those units have range-0 as they attack "bare-handed". That gives other units the chance to repel, and damage isn't that high as well (STR I think, while all life drain weapons are at least at STR+3..)

It would mean banning the spell as well, what can only be done for the first 5 turns of combat, so it wouldn't work.


suggested houserule: No bane venom charm !
It's still bugged and gives Exp for killed civilians..


Map choice
I would prefer 12 prov/player as well (72 overall), but how many maps are there in that size?
Mmmh, I could do a special version of Parganos - by cutting of some provinces from the upper edge !?

game settings proposal
Indies 7+, research at least difficult, sites 45-

My choice of nation:
Either Man, Machaka or TC.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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  #9  
Old March 2nd, 2005, 05:45 AM

msew msew is offline
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Default Re: Team Game Starting

Quote:
quantum_mechani said:
Rules clarification: does the no life drain rule apply to native life drain attacks(i.e. vampires)?
natural life drain is fine.

The idea of banning life drain is to stop the silliness of SCs just being utterly unstoppable by themselves. This is basically due the fact the devs are morons and combined hp regen and fatigue regen into one ability called: "Lifedrain"
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  #10  
Old March 2nd, 2005, 05:47 AM

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Default Re: Team Game Starting

Quote:
rabelais said:

I might make do with some other lesser nation if need be. Arco or Machaka perhaps. But I didn't realize we were actually picking yet.

Rabe

people have just been listing what they want to play.


i.e. if there are no overlaps then we don't have to do a run off / random choice etc etc
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