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March 1st, 2005, 06:18 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Team Game Starting
May I suggest my "Parganos Remade" map, version v2 (attached ..)
It features 135 provinces, 19 of which are water.
Some of the borders are impassable, and marked as such on the map (weren't on the original map). TGA file is reworked to make colours generally more ... colourful 
I cut down on the number of provinces which multiple terrain features, in v2 even more.
v2 has some additional bugfixes.
Hope we get everything together for a Blitz Start on Sunday, the 6th
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 1st, 2005, 08:23 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Team Game Starting
Assuming we get a 6th player somehow, Parganos seems a bit big to me. Just eyeballing it, that would be about 20 provinces per empire before any combat took place. How about a map that is a bit smaller, that works out to say... 10-12 provs per player? So 60-80 provs? Does such a thing exist? What do the other players think?
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March 1st, 2005, 08:33 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: Team Game Starting
I'd like to play. If you need another.
I suggest random teams to make it a level playing field for those of us, who are rusty or new to the team concept.
Then random order on nation picks, with symmetry for the teams as a whole.
(i.e. team 1 picks first and last
team 2 picks second and next to last etc.)
Rabe
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March 1st, 2005, 08:45 PM
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Corporal
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Join Date: Jun 2004
Posts: 160
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Re: Team Game Starting
okie players are closed. (we have 6)
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March 1st, 2005, 08:46 PM
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Corporal
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Join Date: Jun 2004
Posts: 160
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Re: Team Game Starting
Quote:
rabelais said:
Then random order on nation picks, with symmetry for the teams as a whole.
Rabe
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Well so far there have been no over laps in nation picking.
What nation are you wanting to play?
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March 1st, 2005, 09:04 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: Team Game Starting
Quote:
msew said:
Quote:
rabelais said:
Then random order on nation picks, with symmetry for the teams as a whole.
Rabe
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Well so far there have been no over laps in nation picking.
What nation are you wanting to play?
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Depends what is available. I'd love Jotun, for example. They do start fast.
I might make do with some other lesser nation if need be. Arco or Machaka perhaps. But I didn't realize we were actually picking yet.
Rabe
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March 2nd, 2005, 03:58 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Team Game Starting
Rules clarification: does the no life drain rule apply to native life drain attacks(i.e. vampires)?
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March 2nd, 2005, 05:08 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Team Game Starting
Houserule Lifedrain
As you can't take it away from them, it would mean banning a whole lot of units, ok, some units. What I'm against.
AFAIK all(?) those units have range-0 as they attack "bare-handed". That gives other units the chance to repel, and damage isn't that high as well (STR I think, while all life drain weapons are at least at STR+3..)
It would mean banning the spell as well, what can only be done for the first 5 turns of combat, so it wouldn't work.
suggested houserule: No bane venom charm !
It's still bugged and gives Exp for killed civilians..
Map choice
I would prefer 12 prov/player as well (72 overall), but how many maps are there in that size?
Mmmh, I could do a special version of Parganos - by cutting of some provinces from the upper edge !?
game settings proposal
Indies 7+, research at least difficult, sites 45-
My choice of nation:
Either Man, Machaka or TC.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 2nd, 2005, 05:45 AM
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Corporal
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Join Date: Jun 2004
Posts: 160
Thanks: 0
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Re: Team Game Starting
Quote:
quantum_mechani said:
Rules clarification: does the no life drain rule apply to native life drain attacks(i.e. vampires)?
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natural life drain is fine.
The idea of banning life drain is to stop the silliness of SCs just being utterly unstoppable by themselves. This is basically due the fact the devs are morons and combined hp regen and fatigue regen into one ability called: "Lifedrain"
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March 2nd, 2005, 05:47 AM
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Corporal
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Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Team Game Starting
Quote:
rabelais said:
I might make do with some other lesser nation if need be. Arco or Machaka perhaps. But I didn't realize we were actually picking yet.
Rabe
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people have just been listing what they want to play.
i.e. if there are no overlaps then we don't have to do a run off / random choice etc etc
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